Spell Collection: Wizard

Cantrip 1 2 3 4 5 6 7 8 9
Arcane Sword

Arcane Sword

You create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears, you make a melee spell attack against a target of... read on
Delayed Blast Fireball

Delayed Blast Fireball

A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell... read on
Etherealness

Etherealness

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or... read on
Finger of Death

Finger of Death

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a constitution saving throw. It takes 7d8 +... read on
Forcecage

Forcecage

An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as... read on
Magnificent Mansion

Magnificent Mansion

You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and... read on
Mirage Arcane

Mirage Arcane

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same,... read on
Plane Shift

Plane Shift

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms,... read on
Prismatic Spray

Prismatic Spray

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make... read on
Project Image

Project Image

You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles.... read on
Reverse Gravity

Reverse Gravity

This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored to the ground in the area... read on
Sequester

Sequester

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target,... read on
Simulacrum

Simulacrum

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and... read on
Symbol

Symbol

When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that... read on
Teleport

Teleport

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range,... read on