Branding Smite
The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6... read on
Find Steed
You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the... read on
Lesser Restoration
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Locate Object
Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If... read on
Magic Weapon
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
Mindshatter Smite
Mindshatter Smite imbues your weapon with an aura of disruptive psychic energy. When you next strike a creature with a melee weapon attack while this spell is active, the weapon... read on
Protection from Poison
You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or... read on
Radiant Consecration
Upon invocation, Radiant Consecration envelops your weapon in a glowing aura of divine light. The next time you hit a creature with a melee weapon attack during the spell’s duration,... read on
Venomous Vengeance
Upon casting Venomous Vengeance, your weapon drips with a supernatural, virulent poison. The next time you hit a creature with a melee weapon attack during this spell’s duration, the weapon... read on
Zone of Truth
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters... read on