Spell Collection: Paladin

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Aid

Aid

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the... read on
Branding Smite

Branding Smite

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6... read on
Find Steed

Find Steed

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the... read on
Lesser Restoration

Lesser Restoration

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Locate Object

Locate Object

Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If... read on
Magic Weapon

Magic Weapon

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
Mindshatter Smite

Mindshatter Smite

Mindshatter Smite imbues your weapon with an aura of disruptive psychic energy. When you next strike a creature with a melee weapon attack while this spell is active, the weapon... read on
Protection From Poison

Protection from Poison

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or... read on
Radiant Consecration

Radiant Consecration

Upon invocation, Radiant Consecration envelops your weapon in a glowing aura of divine light. The next time you hit a creature with a melee weapon attack during the spell’s duration,... read on
Venomous Vengeance

Venomous Vengeance

Upon casting Venomous Vengeance, your weapon drips with a supernatural, virulent poison. The next time you hit a creature with a melee weapon attack during this spell’s duration, the weapon... read on
Zone of Truth

Zone of Truth

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters... read on