Spell Collection: Paladin

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Bless

Bless

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll... read on
Caustic Smite

Caustic Smite

When you cast Caustic Smite, your weapon becomes enveloped in a sizzling aura of corrosive acid. The next time you hit a creature with a melee weapon attack during this... read on
Challenge of Honor

Challenge of Honor

By invoking the sacred laws of combat, you challenge a creature within range to a duel that transcends the chaos of the battlefield. The target must succeed on a Wisdom... read on
Command

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a wisdom saving throw or follow the command on its next turn.... read on
Cure Wounds

Cure Wounds

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Detect Evil and Good

Detect Evil and Good

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly,... read on
Detect Magic

Detect Magic

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint... read on
Detect Poison and Disease

Detect Poison and Disease

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature,... read on
Divine Favor

Divine Favor

Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.
Frost Smite

Frost Smite

Upon casting Frost Smite, your weapon is wreathed in a chilling frost. The next time you strike a creature with your melee weapon during the spell’s duration, the attack is... read on
Heroism

Heroism

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability... read on
Protection from Evil and Good

Protection from Evil and Good

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of... read on
Purify Food and Drink

Purify Food and Drink

All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
Shield of Faith

Shield of Faith

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.