Caustic Smite
When you cast Caustic Smite, your weapon becomes enveloped in a sizzling aura of corrosive acid. The next time you hit a creature with a melee weapon attack during this... read on
Challenge of Honor
By invoking the sacred laws of combat, you challenge a creature within range to a duel that transcends the chaos of the battlefield. The target must succeed on a Wisdom... read on
Cure Wounds
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Detect Evil and Good
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly,... read on
Detect Magic
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint... read on
Detect Poison and Disease
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature,... read on
Divine Favor
Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.
Frost Smite
Upon casting Frost Smite, your weapon is wreathed in a chilling frost. The next time you strike a creature with your melee weapon during the spell’s duration, the attack is... read on
Protection from Evil and Good
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of... read on
Purify Food and Drink
All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
Shield of Faith
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.