Wall of Water

Wall of Water

8th level Conjuration

You conjure a massive wall of water on the ground at a point you can see within range. This towering wave spans up to 300 feet long, 20 feet high, and 10 feet thick. The wall remains stationary once formed. When the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes 6d10 bludgeoning damage, or half as much damage on a successful save.

The wall’s sheer mass and force can extinguish flames and disperse gas or fog that passes through it. In addition, the area within 50 feet of the wall on the side opposite to you is considered difficult terrain.

You can choose to shape the wall in any continuous path along the ground as you cast the spell. The water forming the wall can surge and crash at your command, making it a dynamic barrier that can protect or isolate as needed.

Wall of Water is a powerful spell that manipulates the elemental force of water to create a significant obstacle or defense, showcasing a caster’s ability to control the battlefield and shape the elements to their will.

When you cast this spell using a spell slot of 9th level, the damage increases to 8d10, and the wall can be up to 400 feet long, 30 feet high, and 20 feet thick, creating a more formidable and imposing barrier.

Casting Time: 1 action
Range: 120'
Attack Save: Strength
Damage Type: Bludgeoning
Duration: Up to 10 minutes
Concentration: Required
Classes: , ,
Components: Verbal, Somatic, Material *

*a drop of water and a pinch of dust

Credits: Game Squire