Phantasmal Nightmare

Phantasmal Killer

4th level Illusion

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target’s turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

Casting Time: 1 action
Range: 120 feet
Attack Save: Wisdom
Damage Type: Psychic
Damage at Slot Level:
  • [4] 4d10
Duration: Up to 1 minute
Classes:
Components: Verbal, Somatic

Credits: SRD 5.1