Spells

1
Inflict Wounds

Inflict Wounds

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
5
Insect Plague

Insect Plague

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is... read on
6
Instant Summons

Instant Summons

You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the... read on
2
Invisibility

Invisibility

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell... read on
6
Irresistible Dance

Irresistible Dance

Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be... read on
1
Jump

Jump

You touch a creature. The creature’s jump distance is tripled until the spell ends.
2
Knock

Knock

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains... read on
5
Legend Lore

Legend Lore

Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist... read on
2
Lesser Restoration

Lesser Restoration

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
2
Levitate

Levitate

One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate... read on
Light

Light

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light... read on
3
Lightning Bolt

Lightning Bolt

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make... read on
2
Locate Animals or Plants

Locate Animals or Plants

Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or... read on
4
Locate Creature

Locate Creature

Describe or name a creature that is familiar to you. You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. If... read on
2
Locate Object

Locate Object

Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If... read on
1
Longstrider

Longstrider

You touch a creature. The target’s speed increases by 10 feet until the spell ends.
1
Luminous Web

Luminous Web

Invoking the ancient power of light, you cast a spell that ensnares creatures within a 20-foot cube within range in a glowing net of light. Each creature in the area... read on
1
Mage Armor

Mage Armor

You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier.... read on
Mage Hand

Mage Hand

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if... read on
3
Magic Circle

Magic Circle

You create a 10-foot radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear whenever the cylinder intersects... read on
6
Magic Jar

Magic Jar

Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you... read on
1
Magic Missile

Magic Missile

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage... read on
2
Magic Mouth

Magic Mouth

You plant a message to an object in the range of the spell. The message is verbalized when the trigger conditions are met. Choose an object that you see, and... read on
2
Magic Weapon

Magic Weapon

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
7
Magnificent Mansion

Magnificent Mansion

You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and... read on
3
Major Image

Major Image

You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you... read on
5
Mass Cure Wounds

Mass Cure Wounds

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target... read on
9
Mass Heal

Mass Heal

A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that... read on
3
Mass Healing Word

Mass Healing Word

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability... read on
6
Mass Suggestion

Mass Suggestion

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that... read on
8
Maze

Maze

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze. The target can... read on
3
Meld Into Stone

Meld Into Stone

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using... read on
Mending

Mending

This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin. As long as the break... read on
Message

Message

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only... read on
9
Meteor Swarm

Meteor Swarm

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must... read on
8
Mind Blank

Mind Blank

Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed... read on
2
Mindshatter Smite

Mindshatter Smite

Mindshatter Smite imbues your weapon with an aura of disruptive psychic energy. When you next strike a creature with a melee weapon attack while this spell is active, the weapon... read on
Minor Illusion

Minor Illusion

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast... read on
7
Mirage Arcane

Mirage Arcane

You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same,... read on
2
Mirroe Image

Mirror Image

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which... read on
5
Mislead

Mislead

You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you... read on
2
Misty Step

Misty Step

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
5
Modify Memory

Modify Memory

You attempt to reshape another creature’s memories. One creature that you can see must make a wisdom saving throw. If you are fighting the creature, it has advantage on the... read on
2
Moonbeam

Moonbeam

A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder. When... read on
6
Move Earth

Move Earth

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose... read on
3
Necrotic Retribution

Necrotic Retribution

Necrotic Retribution cloaks your weapon in a ghastly aura imbued with the essence of death. When you next hit a creature with a melee weapon attack while this spell is... read on
Net of Thorns

Net of Thorns

Summoning the essence of nature’s binding wrath, you conjure a net of thorny vines that bursts from the ground beneath a creature you can see within range. The target must... read on
3
Nondetection

Nondetection

For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10... read on
2
Pass Without Trace

Pass Without Trace

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you)... read on
5
Passwall

Passwall

A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within... read on
4
Phantasmal Nightmare

Phantasmal Killer

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must... read on
3
Phantom Steed

Phantom Steed

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but it is equipped with a saddle,... read on
6
Planar Ally

Planar Ally

You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity... read on
5
Planar Binding

Planar Binding

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of... read on
7
Plane Shift

Plane Shift

You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms,... read on
3
Plant Growth

Plant Growth

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits. If you cast this spell using... read on
Poison Spray

Poison Spray

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a constitution saving... read on
4
Polymorph

Polymorph

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom saving throw to avoid the effect. A shapechanger... read on
9
Power Word Kill

Power Word Kill

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer,... read on
8
Power Word Stun

Power Word Stun

You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or... read on