Spells

2
Find Traps

Find Traps

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden... read on
7
Finger of Death

Finger of Death

You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a constitution saving throw. It takes 7d8 +... read on
Fire Bolt

Fire Bolt

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage.... read on
4
Fire Shield

Fire Shield

Thin and vaporous flame surround your body for the duration of the spell, radiating a bright light in a 10-foot radius and dim light for an additional 10 feet. You... read on
7
Firestorm

Fire Storm

A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which... read on
3
Fireball

Fireball

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in... read on
2
Flame Blade

Flame Blade

You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go... read on
5
Flame Strike

Flame Strike

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must... read on
2
Flaming Sphere

Flaming Sphere

A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of... read on
6
Flesh to Stone

Flesh to Stone

You attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the creature must make a constitution saving throw.... read on
1
Floating Disk

Floating Disk

This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your... read on
3
Fly

Fly

You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless... read on
1
Fog Cloud

Fog Cloud

You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or... read on
6
Forbiddance

Forbiddance

You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures... read on
7
Forcecage

Forcecage

An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as... read on
9
Foresight

Foresight

You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls,... read on
4
Freedom of Movement

Freedom of Movement

You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause... read on
6
Freezing Sphere

Freezing Sphere

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area... read on
1
Frost Smite

Frost Smite

Upon casting Frost Smite, your weapon is wreathed in a chilling frost. The next time you strike a creature with your melee weapon during the spell’s duration, the attack is... read on
3
Gaseous Form

Gaseous Form

You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0... read on
9
Gate

Gate

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which... read on
5
Geas

Geas

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity... read on
2
Gentle Repose

Gentle Repose

You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead. The spell also effectively extends the time limit on raising... read on
4
Giant Insect

Giant Insect

You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant... read on
8
Glibness

Glibness

Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine... read on
6
Globe of Invulnerability

Globe of Invulnerability

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration. Any spell of 5th level or lower cast from outside the... read on
3
Glyph of Warding

Glyph of Warding

When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within... read on
1
Goodberry

Goodberry

Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores... read on
1
Grease

Grease

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature... read on
4
Greater Invisibility

Greater Invisibility

You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.
5
Greater Restoration

Greater Restoration

You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects... read on
4
Guardian of Faith

Guardian of Faith

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is... read on
Guardians Aegis

Guardian's Aegis

As you whisper an ancient incantation and trace a sigil in the air, a shimmering, translucent shield envelops you. For the duration, you gain a spectral guard that reduces the... read on
6
Guards and Wards

Guards and Wards

You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded... read on
Guidance

Guidance

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can... read on
1
Guiding Bolt

Guiding Bolt

A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage,... read on
2
Gust of Wind

Gust of Wind

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. Each creature that starts its turn... read on
5
Hallow

Hallow

You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if... read on
4
Hallucinatory Terrain

Hallucinatory Terrain

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made... read on
6
Harm

Harm

You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic... read on
3
Haste

Haste

Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on... read on
6
Heal

Heal

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness,... read on
1
Healing Word

Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or... read on
2
Heat Metal

Heat Metal

Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to... read on
1
Hellish Rebuke

Hellish Rebuke

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a dexterity saving throw. It takes 2d10 fire damage on... read on
6
Hero's Feast

Heroes' Feast

You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects... read on
1
Heroism

Heroism

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability... read on
1
Hideous Laughter

Hideous Laughter

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must... read on
5
Hold Monster

Hold Monster

Choose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no... read on
2
Hold Person

Hold Person

Choose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paralyzed for the duration. At the end of each of... read on
8
Holy Aura

Holy Aura

Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell... read on
1
Hunter's Mark

Hunter's Mark

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever... read on
1
Hurl Lightning

Hurl Lightning

You hurl red lightning at a creature within range. The creature takes 1D12 lightning, dealt on every turn during spell’s duration.
3
Hypnotic Pattern

Hypnotic Pattern

You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the... read on
4
Ice Storm

Ice Storm

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving... read on
1
Identify

Identify

You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and... read on
2
Illusory Assault

Illusory Assault

You craft a convincing illusion that takes root in the mind of a creature you can see within range. You create a phantasmal object, creature, or other visible phenomenon of... read on
1
Illusory Script

Illusory Script

You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration. To you and any creatures you designate... read on
9
Imprisonment

Imprisonment

You create a magical restraint to hold a creature that you can see within range. The target must succeed on a wisdom saving throw or be bound by the spell;... read on
8
Incendiary Cloud

Incendiary Cloud

A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured.... read on