Call Lightning

Call Lightning

3rd level Conjuration

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.

Casting Time: 1 action
Range: 120 feet
Attack Save: Dexterity
Damage Type: Lightning
Damage at Slot Level:
  • [3] 3d10
  • [4] 4d10
  • [5] 5d10
  • [6] 6d10
  • [7] 7d10
  • [8] 8d10
  • [9] 9d10
Duration: Up to 10 minutes
Classes:
Components: Verbal, Somatic

Credits: SRD 5.1