Spells

2
Acid Arrow

Acid Arrow

A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target... read on
Acid Splash

Acid Splash

You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on... read on
2
Aid

Aid

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the... read on
1
Alarm

Alarm

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an... read on
2
Alter Self

Alter Self

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell... read on
1
Animal Friendship

Animal Friendship

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the... read on
2
Animal Insight

Animal Insight

By touching a willing beast, you establish a mystical connection with it, allowing you to use its senses and perceive the world from its perspective. While the spell is active,... read on
2
Animal Messenger

Animal Messenger

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or... read on
8
Animal Shapes

Animal Shapes

Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller... read on
3
Animate Dead

Animate Dead

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul... read on
5
Animate Objects

Animate Objects

Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets... read on
5
Antilife Shell

Antilife Shell

A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier... read on
8
Antimagic Field

Antimagic Field

A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear,... read on
8
Antipathy/Sympathy

Antipathy/Sympathy

This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than... read on
4
Arcane Eye

Arcane Eye

You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which has normal vision and darkvision... read on
5
Arcane Hand

Arcane Hand

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell’s duration, and it moves at... read on
2
Arcane Lock

Arcane Lock

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can... read on
7
Arcane Sword

Arcane Sword

You create a sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears, you make a melee spell attack against a target of... read on
2
Arcanist's Magic Aura

Arcanist's Magic Aura

You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an... read on
9
Astral Projection

Astral Projection

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on... read on
2
Augury

Augury

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a... read on
5
Awaken

Awaken

After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or... read on
1
Bane

Bane

Up to three creatures of your choice that you can see within range must make charisma saving throws. Whenever a target that fails this saving throw makes an attack roll... read on
4
Banishment

Banishment

You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a charisma saving throw or be banished. If... read on
2
Barkskin

Barkskin

You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind... read on
3
Beacon of Hope

Beacon of Hope

This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on wisdom saving throws and death saving throws, and regains... read on
3
Bestow Curse

Bestow Curse

You touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the... read on
4
Black Tentacles

Black Tentacles

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When... read on
6
Blade Barrier

Blade Barrier

You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up... read on
1
Bless

Bless

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll... read on
4
Blight

Blight

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a constitution saving throw. The... read on
2
Blindness/Deafness

Blindness/Deafness

You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded... read on
3
Blink

Blink

Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane... read on
2
Blur

Blur

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to... read on
2
Branding Smite

Branding Smite

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6... read on
1
Burning Hands

Burning Hands

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make... read on
1
Cacophony

Cacophony

You whisper a discordant melody that only one creature of your choice within range can hear, threading it with magical malice. The target must make a Wisdom saving throw. On... read on
3
Call Lightning

Call Lightning

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above... read on
2
Calm Emotions

Calm Emotions

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a charisma saving... read on
3
Catalepsy

Catalepsy

With a touch and a murmur of somber words, you place a willing creature into a cataleptic state that is indistinguishable from death. For the duration, the target appears dead... read on
1
Caustic Smite

Caustic Smite

When you cast Caustic Smite, your weapon becomes enveloped in a sizzling aura of corrosive acid. The next time you hit a creature with a melee weapon attack during this... read on
6
Chain Lightning

Chain Lightning

You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many... read on
1
Challenge of Honor

Challenge of Honor

By invoking the sacred laws of combat, you challenge a creature within range to a duel that transcends the chaos of the battlefield. The target must succeed on a Wisdom... read on
Charismatic

Charismatic

By channeling your innate charm through a small mirror, you weave a spell that makes your words and gestures irresistibly compelling to others. For the duration, you gain advantage on... read on
1
Charm Person

Charm Person

You attempt to charm a humanoid you can see within range. It must make a wisdom saving throw, and does so with advantage if you or your companions are fighting... read on
Chill Touch

Chill Touch

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the... read on
6
Circle of Death

Circle of Death

A sphere of negative energy ripples out in a 60-foot radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target... read on
3
Clairvoyance

Clairvoyance

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to... read on
8
Clone

Clone

This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after... read on
5
Cloudkill

Cloudkill

This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after... read on
1
Color Spray

Color Spray

A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot... read on
1
Command

Command

You speak a one-word command to a creature you can see within range. The target must succeed on a wisdom saving throw or follow the command on its next turn.... read on
5
Commune

Commune

You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the... read on
5
Commune with Nature

Commune With Nature

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In... read on
1
Comprehend Languages

Comprehend Languages

For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the... read on
4
Compulsion

Compulsion

Creatures of your choice that you can see within range and that can hear you must make a wisdom saving throw. A target automatically succeeds on this saving throw if... read on
5
Cone of Cold

Cone of Cold

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a constitution saving throw. A creature takes 8d8 cold damage on a failed... read on
4
Confusion

Confusion

This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on... read on
3
Conjure Animals

Conjure Animals

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:... read on
7
Conjure Celestial

Conjure Celestial

You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0... read on
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