Heroism

Appendix

The Appendix serves as your gateway to mastering the complexities and nuances that enrich the tapestry of the game. Here, you’ll find detailed explorations of the various elements that can challenge, enhance, or alter the course of your adventures. Whether dealing with the machinations of hidden traps, the debilitating effects of poisons, or the profound mysteries of otherworldly planes, this section provides vital information that deepens your understanding and engagement with the world. Each topic is presented to help you navigate and incorporate these aspects into your narrative, ensuring a richer, more immersive experience for all participants.

Conditions

Conditions

Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or... read on
Damage Types

Damage Types

This section is dedicated to the various Damage Types that characters might encounter or wield against their foes. From the searing heat of fire to the... read on
Diseases

Diseases

Diseases A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries,... read on
Fantasy Historical Pantheons

Fantasy-Historical Pantheons

Fantasy-Historical Pantheons The Celtic, Egyptian, Greek, and Norse pantheons are fantasy interpretations of historical religions from our world's ancient times. They include deities that are most... read on
Madness

Madness

Madness In a typical campaign, characters aren't driven mad by the horrors they face and the carnage they inflict day after day, but sometimes the stress... read on
Nonplayer Characters

Nonplayer Characters

This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks... read on
Objects

Objects

Objects When characters need to saw through ropes, shatter a window, or smash a vampire's coffin, the only hard and fast rule is this: given enough... read on
Poison

Poisons

Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poisons... read on
The Planes of Existence

The Planes of Existence

The Planes of Existence The cosmos teems with a multitude of worlds as well as myriad alternate dimensions of reality, called the planes of existence. It... read on
Traps

Traps

Traps Traps can be found almost anywhere. One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and... read on