Young Copper Dragon

Copper Dragon, Young

Large dragon, chaotic good

7
Challenge Rating
2900 XP

The Young Copper Dragon is a playful and mischievous creature that embodies the whimsy, curiosity, and trickery of dragons. As the younger counterpart of its older and more experienced kin, the Young Copper Dragon already displays remarkable abilities and a vibrant personality.

The Young Copper Dragon has a slender and sinuous body covered in lustrous copper-colored scales that glint in the sunlight. Its eyes sparkle with a mischievous gleam, reflecting its playful nature and inquisitive spirit. It possesses a long neck, a slender tail, and elegant wings that allow it to maneuver with grace and agility in the air.

This dragon radiates a sense of whimsy and enjoys engaging in playful interactions. It loves riddles, jokes, and clever pranks, often using its shape-shifting ability to take on different forms and trick unsuspecting individuals. The Young Copper Dragon values wit, charm, and the pursuit of knowledge.

While not as physically imposing as some other dragons, the Young Copper Dragon compensates with its breath weapon. It can exhale a breath of corrosive acid, capable of dissolving flesh and corroding armor. Its sharp teeth and claws are also formidable, enabling it to defend itself when necessary.

Engaging with a Young Copper Dragon requires a lighthearted and clever approach. They appreciate those who can match their wit and indulge in playful banter. Building a rapport with a Young Copper Dragon often involves entertaining it with riddles, engaging in clever wordplay, or appreciating its tricks and jokes.

Encountering a Young Copper Dragon is to face a creature that embodies the playful charm, curiosity, and trickery of dragons. Its presence exudes an aura of whimsy, wit, and the enigmatic essence of draconic mischief. Engaging with a Young Copper Dragon requires an understanding of its love for games and riddles, as well as the ability to navigate its playful tricks and pranks. Only those who possess exceptional wit, a sense of humor, and a respect for its playful nature can hope to establish a meaningful connection with this lively creature.

Young Copper Dragons bring a touch of whimsy, laughter, and the enigmatic presence of dragons to the tapestry of the world. They serve as reminders of the joy of playful interactions, the power of cleverness, and the lively spirit of these legendary creatures. Whether encountered as guardians of ancient treasures, patrons of riddle contests, or as enigmatic beings embodying the charm and mischievous nature of dragons, Young Copper Dragons add a sense of lightness, cleverness, and the enigmatic presence of the dragon to the realms of adventure and exploration.

Actions

  • Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Breath Weapons: The dragon uses one of the following breath weapons.
    Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.
    Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Armor Class: 17 (natural armor)
Hit Points: 119 (14d10+42)
Speed: 40 ft. (walk), 40 ft. (climb), 80 ft. (fly)
str
19
+4
dex
12
+1
con
17
+3
int
16
+3
wis
13
+1
cha
15
+2
Damage Immunities: acid
Proficiency Bonus: +3

Proficiencies

  • Saving Throw: DEX +4
  • Saving Throw: CON +6
  • Saving Throw: WIS +4
  • Saving Throw: CHA +5
  • Skill: Deception +5
  • Skill: Perception +7
  • Skill: Stealth +4

Senses

  • Passive Perception: 17
  • Blindsight: 30′
  • Darkvision: 120′
Languages: Common, Draconic
Environment: Hill

Credits: SRD 5.1