Troll

Troll

Large giant, chaotic evil

5
Challenge Rating
1800 XP

Within the dark and treacherous realms of the world, the Troll looms as a fearsome and regenerative creature. With its hulking form, grotesque appearance, and the ability to regenerate from even the most grievous wounds, the Troll embodies the relentless resilience and insatiable hunger of monstrous beings.

The Troll is a large and grotesque humanoid creature, its flesh mottled and discolored, with tough and rubbery skin that grants it some resistance to physical harm. Its muscular physique enables it to overpower most adversaries, while its long limbs and sharp claws make it a formidable opponent in close-quarters combat.

One of the most notorious traits of the Troll is its remarkable regenerative ability. Unless it is subjected to fire or acid, the Troll can rapidly heal even the most severe wounds, allowing it to endure in battle and recover from injuries that would prove fatal to most other creatures. This regenerative power makes the Troll an enduring and fearsome foe to face.

Trolls are notorious for their ravenous appetites, capable of consuming almost anything organic. They are relentless hunters, scavengers, and predators, stalking their prey with patience and cunning. Their insatiable hunger drives them to constantly seek out sources of sustenance, making them a constant threat in the wild and to those unfortunate enough to cross their path.

In combat, the Troll relies on its natural strength and regenerative powers. It strikes with savage swipes of its claws, attempting to rend and tear apart its opponents. Even when seemingly defeated, a Troll can quickly recover from wounds, rising again to continue the fight. Fire and acid are the key to subduing a Troll, as these elements disrupt its regenerative abilities.

Encountering a Troll is to face a relentless and monstrous force. Its presence exudes an aura of savage brutality and the unsettling nature of an adversary that refuses to stay down. Engaging with a Troll requires tactical thinking, as well as the use of fire or acid-based attacks to prevent its regeneration. Only the most skilled and prepared adventurers can hope to overcome this formidable creature.

Trolls bring a touch of monstrous terror and the chilling allure of formidable foes to the tapestry of the world. They serve as reminders of the lurking dangers in the untamed wilds and the resilience of creatures adapted to survive in the harshest of environments. Whether encountered as relentless pursuers, guardians of cursed domains, or as creatures to be avoided at all costs, Trolls add a sense of relentless hunger, unnatural regeneration, and the unsettling presence of monstrous resilience to the realms of adventure and exploration.

Special Abilities

Keen Smell

The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration

The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

  • Multiattack: The troll makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Armor Class: 15 (natural armor)
Hit Points: 84 (8d10+40)
Speed: 30 ft. (walk)
str
18
+4
dex
13
+1
con
20
+5
int
7
-2
wis
9
-1
cha
7
-2
Proficiency Bonus: +3

Proficiencies

  • Skill: Perception +2

Senses

  • Passive Perception: 12
  • Darkvision: 60′
Languages: Giant
Environment: Underdark

Credits: SRD 5.1