Treant

Treant

Huge plant, chaotic good

9
Challenge Rating
5000 XP

Deep within ancient forests and hidden groves of the world, the Treant stands as a guardian of nature’s strength and wisdom. A towering and sentient being, the Treant embodies the harmonious bond between trees and the living world, exuding an aura of ancient power and gentle strength.

The Treant appears as a colossal and majestic creature, its body composed of living wood and adorned with moss, vines, and leaves. Its limbs branch out like sturdy tree trunks, and its eyes gleam with ancient wisdom. It stands firm and rooted to the ground, a symbol of nature’s resilience and endurance.

As protectors of the natural world, Treants have a deep connection with the flora and fauna around them. They possess an innate ability to communicate with plants and animals, allowing them to gather information and rally the forces of nature in defense of their domains. Treants often serve as wise leaders and guardians of ancient forests, acting as stewards of the natural order.

In combat, the Treant draws upon its immense strength and affinity for the natural world. It can uproot trees, hurl rocks, and deliver powerful blows with its massive limbs. Its resilience is unmatched, as it can mend its wooden form and draw sustenance from the very earth itself. The Treant’s presence on the battlefield commands respect, and its allies find solace in its protective aura.

Treants are known for their deep reverence for the balance of nature. They value harmony and the preservation of natural ecosystems above all else. They will fiercely defend their domains against those who seek to exploit or desecrate the land, using their strength to repel intruders and restore balance.

Encountering a Treant is to witness the embodiment of nature’s majesty and strength. Its presence exudes an aura of ancient wisdom and peaceful power. Engaging with a Treant requires diplomacy and a profound respect for the natural world. Only those who prove themselves as allies to nature or demonstrate a deep understanding of its delicate balance may earn the Treant’s trust and assistance.

Treants bring a touch of ancient wisdom and the awe-inspiring allure of sentient trees to the tapestry of the world. They serve as reminders of the interconnectedness of all living things and the importance of preserving the natural world. Whether encountered as guardians of sacred groves, allies in the defense of nature, or as sources of guidance and wisdom, Treants add a sense of noble strength, ancient knowledge, and the comforting presence of nature’s guardians to the realms of adventure and exploration.

Special Abilities

False Appearance

While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster

The treant deals double damage to objects and structures.

Actions

  • Multiattack: The treant makes two slam attacks.
  • Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
  • Rock: Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
  • Animate Trees: The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Armor Class: 16 (natural armor)
Hit Points: 138 (12d12+60)
Speed: 30 ft. (walk)
str
23
+6
dex
8
-1
con
21
+5
int
12
+1
wis
16
+3
cha
12
+1
Damage Vulnerabilities: fire
Damage Resistances: bludgeoning | piercing
Proficiency Bonus: +4

Senses

  • Passive Perception: 13
Languages: Common, Druidic, Elvish, Sylvan
Environment: Forest

Credits: SRD 5.1