Thug

Thug

Medium humanoid (any race), any alignment

½
Challenge Rating
100 XP

Within the gritty streets and seedy underbelly of the world, the Thug emerges as a common but dangerous criminal. Cunning and brutal, the Thug is a low-level enforcer, a street tough who uses intimidation and brute force to get what they want.

The Thug’s appearance reflects their life of violence and lawlessness. They are typically burly and muscular, their bodies adorned with crude tattoos or scars earned from countless brawls. Their attire consists of worn leather armor, a constant reminder of their readiness for a fight.

In the criminal hierarchy, the Thug serves as the muscle, enforcing the will of their gang or mastermind. They excel at intimidation and coercion, using their imposing presence and physical strength to intimidate or bully others into submission. They are known for their ability to strike fear into the hearts of those who dare to oppose them.

In combat, the Thug relies on their brawn rather than finesse. They favor close-quarters combat, swinging heavy weapons such as clubs, maces, or even improvised weapons. Their attacks are often brutal and unrelenting, aiming to incapacitate their opponents quickly and efficiently.

Despite their reliance on strength, Thugs are not without cunning. They possess a keen street sense and are adept at spotting potential threats or advantageous opportunities. They are quick to exploit any weaknesses they perceive in their adversaries, using dirty tactics and surprise attacks to gain the upper hand.

Encountering a Thug is to face a dangerous and unpredictable opponent. Their presence exudes an aura of lawlessness and a disregard for societal norms. Engaging with a Thug requires caution and resourcefulness, as their proficiency in combat and willingness to use underhanded tactics can catch even experienced adventurers off guard.

Thugs bring a touch of gritty realism and the dangerous allure of street-level criminals to the tapestry of the world. They serve as reminders of the lawless elements that lurk in the shadows, ready to exploit the weak and challenge the established order. Whether encountered as street thugs, enforcers for nefarious organizations, or as desperate individuals seeking survival in a harsh world, Thugs add a sense of ruthless aggression, street smarts, and the unsettling presence of brutal strength to the realms of adventure and exploration.

Special Abilities

Pack Tactics

The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

  • Multiattack: The thug makes two melee attacks.
  • Mace: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Armor Class: 11 (armor: Leather Armor)
Hit Points: 32 (5d8+10)
Speed: 30 ft. (walk)
str
15
+2
dex
11
+0
con
14
+2
int
10
+0
wis
10
+0
cha
11
+0

Proficiencies

  • Skill: Intimidation +2

Senses

  • Passive Perception: 10
Languages: any one language (usually Common)
Environment: Urban

Credits: SRD 5.1