Swarm of quippers

Quippers, Swarm of

Medium swarm of Tiny beasts, unaligned

1
Challenge Rating
200 XP

In the murky depths of freshwater rivers, brackish marshes, or treacherous underground lakes, the Swarm of Quippers emerges as a relentless and voracious entity. Composed of numerous razor-toothed fish moving in unison, the Swarm embodies the collective force, aquatic ferocity, and unsettling nature of a multitude of ravenous predators.

The Swarm of Quippers appears as a churning mass of sharp-toothed fish, their sleek bodies glistening in the water as they dart and snap at their prey. Individually, each quipper is a small and agile predator, but when united as a swarm, their combined presence creates a swirling and predatory spectacle.

These swarms are often found in aquatic environments, such as rivers, lakes, or coastal areas teeming with fish. They are drawn to locations where prey is plentiful, where other creatures venture into the water, or where they can find refuge and safety in numbers. Swarms of Quippers are most active during feeding frenzies or when provoked, eager to tear apart any unfortunate creatures that cross their path.

The Swarm of Quippers attacks by overwhelming its prey through sheer numbers and their razor-sharp teeth. The swarm engulfs its target, tearing at flesh and devouring its prey with a flurry of bites. While individually small, the combined force of the swarm can cause deep wounds, severe bleeding, or even pull creatures underwater to meet their aquatic fate.

Due to their collective nature, Swarms of Quippers are resistant to many forms of conventional weaponry and can navigate swiftly through water. Spells or abilities that target specific individuals or larger creatures may prove less effective against the swarm. Spells or abilities that create disturbances in the water, such as gusts of wind or powerful waves, can disrupt the swarm’s cohesion and scatter the quippers temporarily.

Encountering a Swarm of Quippers is to face an unsettling and ferocious force of nature. Its presence exudes an aura of predatory hunger and the overwhelming nature of a multitude of aquatic creatures. Engaging with a Swarm of Quippers requires caution, as their relentless bites can lead to severe injuries. Ranged attacks, area-of-effect spells, or the use of underwater hazards can be effective strategies when dealing with the swarm.

Swarms of Quippers bring a touch of aquatic chaos and the eerie allure of underwater predators to the tapestry of the world. They serve as reminders of the hidden perils lurking beneath the water’s surface and the primal instincts of predatory creatures. Whether encountered as harbingers of aquatic terror, obstacles in treacherous waterways, or as guardians of submerged realms, Swarms of Quippers add a sense of relentless movement, splashing sounds, and the unsettling presence of a multitude of razor-toothed fish to the realms of adventure and exploration.

Special Abilities

Blood Frenzy

The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Swarm

The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can’t regain hit points or gain temporary hit points.

Water Breathing

The swarm can breathe only underwater.

Actions

  • Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
Armor Class: 13 (DEX)
Hit Points: 28 (8d8-8)
Speed: 0 ft. (walk), 40 ft. (swim)
str
13
+1
dex
16
+3
con
9
-1
int
1
-5
wis
7
-2
cha
2
-4
Damage Resistances: bludgeoning | piercing | slashing
Condition Immunities: Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Proficiency Bonus: +2

Senses

  • Passive Perception: 8
  • Darkvision: 60′
Environment: Underwater

Credits: SRD 5.1