Spy

Spy

Medium humanoid (any race), any alignment

1
Challenge Rating
200 XP

In the shadowy world of intrigue and clandestine operations, the Spy operates as a skilled and elusive individual. With their expertise in gathering information, stealthy maneuvers, and manipulation, the Spy embodies secrecy, deception, and the art of intelligence gathering.

The Spy is a highly trained operative, adept at infiltrating organizations, gathering sensitive information, and operating covertly. They possess a keen intellect, quick reflexes, and a talent for blending seamlessly into their surroundings. Their appearance may vary greatly, as they adapt their identity to suit their mission and avoid suspicion.

These clandestine individuals are often found in urban centers, where political intrigue, espionage, and power struggles are prevalent. They are masters of disguise, assuming various identities and adopting different personas to manipulate their targets. Spies are well-versed in multiple languages, codes, and ciphers, enabling them to communicate covertly and decipher secret messages.

Spies rely on a range of skills to achieve their objectives. They are skilled in stealth, moving silently and unseen through both crowded cities and secluded locations. Their agility allows them to bypass obstacles and traverse treacherous terrain. Spies are also proficient in combat, using a mix of martial prowess and clever tactics to neutralize threats when discovered.

Their most potent weapon, however, is their ability to gather information. Spies have a network of contacts and informants, allowing them to acquire valuable intelligence. They excel at eavesdropping, interrogation, and extracting information from unsuspecting targets. Their knowledge can turn the tide of conflicts, reveal hidden truths, or provide leverage in negotiations.

Encountering a Spy is to come face-to-face with an enigmatic figure, whose true intentions and loyalties may be shrouded in mystery. Their presence exudes an aura of intrigue and danger, as they operate in the shadows, always one step ahead of their adversaries. Interacting with a Spy can lead to alliances, manipulation, or the initiation of quests involving political intrigue and high-stakes espionage.

Spies bring a touch of cunning, deception, and the allure of covert operations to the tapestry of the world. They serve as reminders of the hidden webs of power and the complexity of political landscapes. Whether encountered as informants aiding noble causes, agents of shadowy organizations, or as enigmatic figures with their own hidden agendas, Spies add a sense of intrigue, danger, and the art of intelligence gathering to the realms of adventure and exploration.

Special Abilities

Cunning Action

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.

Actions

  • Multiattack: The spy makes two melee attacks.
  • Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Armor Class: 12 (DEX)
Hit Points: 27 (6d8)
Speed: 30 ft. (walk)
str
10
+0
dex
15
+2
con
10
+0
int
12
+1
wis
14
+2
cha
16
+3
Proficiency Bonus: +2

Proficiencies

  • Skill: Deception +5
  • Skill: Insight +4
  • Skill: Investigation +5
  • Skill: Perception +6
  • Skill: Persuasion +5
  • Skill: Stealth +4

Senses

  • Passive Perception: 16
Languages: any two languages
Environment: Urban

Credits: SRD 5.1