Specter

Specter

Medium undead, chaotic evil

1
Challenge Rating
200 XP

In shadowed realms of death and lingering spirits, the Specter drifts as a haunting and malevolent entity. Formed from the remnants of tormented souls, the Specter embodies sorrow, vengeance, and the eerie essence of the undead.

The Specter is an incorporeal undead creature, its form ethereal and wispy. It appears as a dark, shadowy figure, with its features twisted in agony and despair. Its presence is chilling, emanating an aura of death and foreboding. The Specter exists in a state of eternal torment, forever bound to the plane of undeath.

These haunting beings are born from souls that have been denied their rest, often due to tragic or violent circumstances. Specters are driven by a consuming thirst for life energy, seeking to drain the vitality from the living. They are drawn to places associated with death, such as graveyards or sites of great suffering.

Specters possess a touch that drains the life force of their victims, leaving them weakened and drained. The touch of a Specter can instill feelings of despair and hopelessness, sapping the will to fight and making resistance futile. Legends speak of Specters that have become even more powerful, known as “Wraiths,” possessing greater control over their spectral form and the ability to command lesser Specters.

Specters are particularly vulnerable to radiant damage and positive energy. Such forces can disrupt their ethereal form and weaken their spectral essence. Spells or abilities that channel radiant energy or harness divine power can be effective in combating these undead creatures.

Encountering a Specter is to face a creature of eternal sorrow and unrelenting despair. Its presence exudes an aura of anguish and the restless nature of lost souls. Engaging with a Specter requires both courage and resolve, as its incorporeal form and draining touch make it a formidable opponent.

Specters bring a touch of haunting gloom and the lingering echoes of tormented spirits to the tapestry of the world. They serve as reminders of the ever-present specter of death and the consequences of unfinished business in the mortal realm. Whether encountered as guardians of cursed treasures, avengers of past wrongs, or as lost souls seeking closure, Specters add a sense of eerie sorrow, chilling malevolence, and the ethereal nature of the undead to the realms of adventure and exploration.

Special Abilities

Incorporeal Movement

The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

  • Life Drain: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Armor Class: 12 (DEX)
Hit Points: 22 (5d8)
Speed: 0 ft. (walk), 50 ft. (fly), 1 (hover)
str
1
-5
dex
14
+2
con
11
+0
int
10
+0
wis
10
+0
cha
11
+0
Damage Resistances: acid | cold | fire | lightning | thunder | bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: necrotic | poison
Condition Immunities: Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Proficiency Bonus: +2

Senses

  • Passive Perception: 10
  • Darkvision: 60′
Languages: understands all languages it knew in life but can't speak
Environment: Underdark, Urban

Credits: SRD 5.1