Shrieker

Shrieker

Medium plant, unaligned

0
Challenge Rating
10 XP

In dark and eerie corners of the world, the Shrieker dwells as a curious and unsettling creature. With its mushroom-like appearance, shrill cries, and ability to draw attention, the Shrieker embodies mystery, alarm, and the strange wonders of the natural world.

The Shrieker is a fungus creature with a cap-shaped head, often varying in colors such as purple, gray, or pale yellow. It possesses numerous stalks that extend downward, anchoring it to the ground or other surfaces. When disturbed or in the presence of potential threats, the Shrieker emits a piercing, high-pitched shriek that can be heard from a significant distance.

These peculiar organisms can be found in underground caves, shadowy forests, or other dimly lit environments. They are not predators but rather act as nature’s alarm system. When a creature approaches, the Shrieker emits its shrill cry, alerting other denizens of the area to the potential danger.

The sound emitted by the Shrieker serves as both a defensive mechanism and a lure. While it can startle and disorient foes, it can also attract predators or curious creatures, drawn to the sound like moths to a flame. The Shrieker’s survival depends on its ability to disorient and confuse potential threats, allowing it to escape or remain hidden.

Shriekers often form symbiotic relationships with other creatures. They are known to coexist with other fungus-based entities or creatures that are immune to their shrieks. These partnerships create an intricate web of communication and defense within the natural world.

Encountering a Shrieker is to stumble upon a strange and disconcerting phenomenon. Its presence exudes an aura of alarm and the enigmatic wonders of nature. Interacting with a Shrieker can lead to caution or curiosity, as its shrieks and unusual behavior hold the potential for hidden secrets or lurking dangers.

Shriekers bring a touch of curiosity and the unsettling allure of the unknown to the tapestry of the world. They serve as reminders of the intricate web of life in the natural world and the peculiar adaptations that arise within it. Whether encountered as harbingers of danger, guardians of hidden realms, or as enigmatic elements in puzzles and quests, Shriekers add a sense of mystery, alarm, and the peculiar wonders of nature to the realms of adventure and exploration.

Special Abilities

False Appearance

While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Reactions

  • Shriek: When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker’s turns afterward
Armor Class: 5 (DEX)
Hit Points: 13 (3d8)
Speed: 0 ft. (walk)
str
1
-5
dex
1
-5
con
10
+0
int
1
-5
wis
3
-4
cha
1
-5
Condition Immunities: Blinded, Blinded, Frightened

Senses

  • Passive Perception: 6
  • Blindsight: 30′ (blind beyond this radius)
Environment: Underdark

Credits: SRD 5.1