Shield Guardian

Shield Guardian

Large construct, unaligned

7
Challenge Rating
2900 XP

The Shield Guardian stands as a formidable and loyal protector. With its towering form, impervious shield, and ability to bond with a master, the Shield Guardian embodies unwavering defense, steadfast loyalty, and the indomitable spirit of guardianship.

The Shield Guardian is a construct, created through arcane rituals and infused with powerful magic. It possesses a sturdy, humanoid frame with metallic plating and a large, sturdy shield that is intricately crafted. The shield is not only a physical barrier but also a conduit for the guardian’s protective magic.

These constructs are typically crafted to serve and protect a specific master. They are magically linked to their master, who can control the guardian’s actions and receive its aid in times of need. The guardian’s purpose is to shield its master from harm, intercepting attacks and providing a stalwart defense.

Shield Guardians possess incredible strength and durability, making them formidable opponents in combat. They can withstand heavy blows and endure attacks that would incapacitate lesser creatures. Their large shield not only serves as a protective barrier but can also be used as a powerful weapon, capable of delivering crushing blows to adversaries.

The guardian’s most unique feature is its ability to transfer damage inflicted upon its master to itself. It acts as a living shield, taking on injuries and protecting its master from harm. This bond between the master and guardian establishes an unbreakable trust and a symbiotic relationship where the guardian willingly sacrifices itself to safeguard its companion.

Encountering a Shield Guardian is to face a creature of unwavering defense and undying loyalty. Its presence exudes an aura of protection and the unyielding spirit of guardianship. Engaging with a Shield Guardian requires careful strategy, as its formidable strength, impenetrable shield, and self-sacrificial nature make it a formidable adversary.

Shield Guardians bring a touch of dedicated protection and the noble bond between guardian and master to the tapestry of the world. They serve as reminders of the enduring nature of loyalty and the sacrifices made in the name of safeguarding others. Whether encountered as guardians of ancient treasures, protectors of powerful individuals, or as steadfast allies in epic battles, Shield Guardians add a sense of unyielding defense, unwavering loyalty, and the indomitable spirit of guardianship to the realms of adventure and exploration.

Special Abilities

Bound

The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet’s wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet’s wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

Regeneration

The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit. point.

Spell Storing

A spellcaster who wears the shield guardian’s amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

Actions

  • Multiattack: The guardian makes two fist attacks.
  • Fist: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

  • Shield: When a creature makes an attack against the wearer of the guardian’s amulet, the guardian grants a +2 bonus to the wearer’s AC if the guardian is within 5 feet of the wearer.
Armor Class: 17 (natural armor)
Hit Points: 142 (15d10+60)
Speed: 30 ft. (walk)
str
18
+4
dex
8
-1
con
18
+4
int
7
-2
wis
10
+0
cha
3
-4
Damage Immunities: poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Proficiency Bonus: +3

Senses

  • Passive Perception: 10
  • Blindsight: 10′
  • Darkvision: 60′
Languages: understands commands given in any language but can't speak
Environment: Urban

Credits: SRD 5.1