Satyr

Satyr

Medium fey, chaotic neutral

½
Challenge Rating
100 XP

In the enchanted forests and hidden groves of the world, the Satyr dances as a whimsical and mischievous creature. With its goat-like features, musical talents, and carefree nature, the Satyr embodies revelry, enchantment, and the harmonious connection between nature and art.

The Satyr is a fey creature with the lower body of a goat and the upper body of a humanoid. Its legs are agile and hooved, allowing it to prance through the forest with nimble grace. It possesses pointed ears and a pair of curling ram-like horns atop its head. Satyrs are adorned with tufts of fur and have expressive, mischievous eyes that reflect their playful nature.

These enchanting beings are known for their love of music, dance, and celebration. Satyrs are gifted musicians, skilled in playing various instruments such as pan flutes, lyres, and drums. Their melodic tunes and infectious rhythms can captivate listeners, inviting them to join in the revelry or be transported by the magical essence of the music itself.

Satyrs are carefree and jovial by nature, often seen frolicking in sun-dappled glades and participating in lively festivities. They have a deep connection to the natural world and are known to be guardians of ancient forests, guiding lost travelers or protecting sacred groves from harm. Their laughter echoes through the woodland, and their playful tricks and pranks are part of their joyous existence.

Despite their jovial nature, Satyrs are not to be underestimated in combat. They are skilled with their hooves and can deliver powerful kicks, and their horns can be used as formidable weapons. However, Satyrs are more inclined to use their charm, wit, and musical talents to avoid confrontation or diffuse tense situations rather than resorting to violence.

Encountering a Satyr is to experience a creature of whimsy and joy. Its presence exudes an aura of infectious mirth, as it seeks to spread happiness and revelry wherever it roams. Interacting with a Satyr can lead to impromptu performances, cryptic riddles, or unexpected acts of kindness.

Satyrs bring a touch of enchantment and the mystical allure of fey creatures to the tapestry of the world. They serve as reminders of the inherent magic found in music, dance, and the natural world. Whether encountered as guides to hidden realms, entertainers in ethereal gatherings, or as sources of inspiration for bards and artists, Satyrs add a sense of whimsy, charm, and the timeless connection between nature and creativity to the realms of adventure and exploration.

Special Abilities

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Actions

  • Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
  • Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
  • Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Armor Class: 14 (armor: Leather Armor)
Hit Points: 31 (7d8)
Speed: 40 ft. (walk)
str
12
+1
dex
16
+3
con
11
+0
int
12
+1
wis
10
+0
cha
14
+2

Proficiencies

  • Skill: Perception +2
  • Skill: Performance +6
  • Skill: Stealth +5

Senses

  • Passive Perception: 12
Languages: Common, Elvish, Sylvan
Environment: Forest

Credits: SRD 5.1