Salamander

Salamander

Large elemental, neutral evil

5
Challenge Rating
1800 XP

Within the scorching depths of volcanic realms and fiery landscapes in the world, the Salamander slithers as a formidable and elemental creature. With its burning body, fiery weaponry, and affinity for heat, the Salamander embodies the relentless power of fire, primal strength, and the unforgiving nature of volcanic environments.

The Salamander is a humanoid creature with a body that appears to be made of living flames. Its molten skin radiates intense heat, glowing with hues of orange, red, and yellow. The Salamander’s limbs end in sharp claws, and its eyes flicker with an inner fire that betrays its otherworldly nature.

These elemental beings are native to the elemental plane of fire but can be encountered in areas where volcanic activity is prominent. They are masters of fire manipulation, capable of wielding weapons infused with scorching heat. Salamanders are highly resistant to fire and heat, allowing them to traverse blazing environments unharmed.

Salamanders possess a fierce and territorial nature, often guarding their volcanic lairs or serving as enforcers for powerful fire-based creatures or elemental lords. They are skilled in combat, employing their fiery weapons and burning touch to devastating effect. Legends speak of rare Salamanders known as “Flame Lords” who possess enhanced powers and command over lesser fire creatures.

One of the most notable abilities of the Salamander is their ability to project jets of searing flames. They can unleash fiery breath weapons or create a wall of fire to engulf their enemies, turning the battlefield into an inferno. Their mere presence raises the ambient temperature, causing even the most hardened adventurers to sweat and feel the scorching heat.

Encountering a Salamander is to face a creature of pure elemental fire and unyielding strength. Its presence exudes an aura of intense heat and primal power, as it unleashes fiery devastation upon its foes. Engaging with a Salamander requires both tactical thinking and fire resistance, as its burning touch, fiery weaponry, and mastery of fire magic make it a formidable opponent.

Salamanders bring a touch of elemental fury and the searing forces of fire to the tapestry of the world. They serve as reminders of the raw power and destructive nature of fire, as well as the dangers that lie within volcanic domains. Whether encountered as guardians of fiery treasures, emissaries of elemental lords, or as formidable adversaries in the heart of a volcanic eruption, Salamanders add a sense of infernal power and the relentless heat of fire to the realms of adventure and exploration.

Special Abilities

Heated Body

A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.

Heated Weapons

Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

  • Multiattack: The salamander makes two attacks: one with its spear and one with its tail.
  • Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
  • Tail: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can’t make tail attacks against other targets.
Armor Class: 15 (natural armor)
Hit Points: 90 (12d10+24)
Speed: 30 ft. (walk)
str
18
+4
dex
14
+2
con
15
+2
int
11
+0
wis
10
+0
cha
12
+1
Damage Vulnerabilities: cold
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: fire
Proficiency Bonus: +3

Senses

  • Passive Perception: 10
  • Darkvision: 60′
Languages: Ignan
Environment: Underdark

Credits: SRD 5.1