Rug of Smothering

Rug of Smothering

Large construct, unaligned

2
Challenge Rating
450 XP

Within dimly lit corridors and forgotten chambers, the Rug of Smothering lurks as a devious and unexpected foe. Concealed among the mundane decor, this seemingly harmless rug transforms into a malevolent entity, embodying suffocation, ensnarement, and the uncanny merging of an ordinary object with dark magic.

At first glance, the Rug of Smothering appears as an ordinary floor covering, its pattern and texture blending seamlessly with the surrounding environment. Unbeknownst to unsuspecting adventurers, this innocuous rug possesses a dark enchantment. When triggered or disturbed, the rug comes to life, transforming into a sentient, animate being.

Once animated, the Rug of Smothering unleashes its true nature. Its fabric-like tendrils extend and twist, seeking to ensnare any nearby creatures. The rug’s fibers tighten with an uncanny strength, constricting around the limbs of its victims, and attempting to suffocate them. The more its prey struggles, the tighter the rug’s grip becomes.

The Rug of Smothering is relentless in its assault, persistently smothering and restraining its victims until they are rendered helpless. Its magical nature grants it resistance to physical attacks and an immunity to many mundane hazards. Cutting or tearing the rug can momentarily disable its movements, but its fabric quickly mends itself, allowing it to resume its deadly assault.

Encountering a Rug of Smothering is to face a creature that defies conventional expectations. Its presence exudes an aura of silent menace, as it lies in wait for an opportunity to strike. Engaging with a Rug of Smothering requires both swift thinking and careful coordination, as avoiding its suffocating grip and finding a means to disable or escape its clutches are paramount to survival.

Rugs of Smothering bring a touch of dark enchantment and the dangers of the seemingly harmless to the tapestry of the world. They serve as reminders of the unexpected perils that await adventurers, where even the most innocuous objects can conceal deadly threats. Whether encountered as a trap in a sinister abode, a guardian of forbidden knowledge, or an unexpected enemy in a seemingly safe location, Rugs of Smothering add a sense of surprise, danger, and the merging of the ordinary with the supernatural to the realms of adventure and exploration.

Special Abilities

Antimagic Susceptibility

The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Damage Transfer

While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

False Appearance

While the rug remains motionless, it is indistinguishable from a normal rug.

Actions

  • Smother: Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 10 (2d6 + 3) bludgeoning damage.
Armor Class: 12 (DEX)
Hit Points: 33 (6d10)
Speed: 10 ft. (walk)
str
17
+3
dex
14
+2
con
10
+0
int
1
-5
wis
3
-4
cha
1
-5
Damage Immunities: poison | psychic
Condition Immunities: Blinded, Charmed, Blinded, Frightened, Paralyzed, Petrified, Poisoned
Proficiency Bonus: +2

Senses

  • Passive Perception: 6
  • Blindsight: 60′ (blind beyond this radius)

Credits: SRD 5.1