Planetar

Planetar

Large celestial, lawful good

16
Challenge Rating
15000 XP

In the celestial realms and the heights of divine power, the Planetar radiates as a majestic and awe-inspiring being. With its celestial radiance, angelic form, and unwavering commitment to justice and righteousness, the Planetar embodies purity, benevolence, and the embodiment of celestial might.

The Planetar is a celestial being, resembling a towering humanoid figure with shimmering golden or silver skin and magnificent wings that span vast distances. Its radiant presence emanates a soft, ethereal glow, casting a warm light that banishes darkness and inspires hope. The Planetar’s eyes glow with an otherworldly radiance, reflecting the wisdom and compassion that flow through its being.

As an agent of divine power, the Planetar possesses immense strength and resilience. It wields celestial weapons, such as a mighty sword or a radiant mace, capable of delivering devastating blows to evil creatures. Its celestial armor provides superior protection, and its wings allow it to take to the skies with graceful ease. The Planetar is a paragon of martial prowess, often leading celestial armies against the forces of darkness.

But the true essence of the Planetar lies in its divine magic and healing abilities. It is a potent spellcaster, calling upon the divine energy to unleash holy spells that smite evil, heal wounds, and protect the innocent. The Planetar’s presence alone can inspire courage and bolster the spirits of allies, imbuing them with a sense of invigoration and righteousness.

Planetars are emissaries of the gods, sent to carry out acts of divine justice and protect the realms from great threats. They are guided by a deep sense of duty and a profound connection to their divine patrons. Planetars often manifest in times of dire need, appearing as beacons of hope in the darkest of hours.

Encountering a Planetar is to witness a being of celestial splendor and unwavering virtue. Its presence exudes an aura of radiant grace, as it embodies the purest aspects of goodness and divine power. Interacting with a Planetar can be a life-changing experience, as their wisdom and healing touch can bring solace and guidance to those in need.

Planetars add a touch of celestial majesty and divine intervention to the tapestry of the multiverse. They serve as beacons of hope and guardians of righteousness, embodying the aspirations of heroes and the might of the gods. Whether encountered as celestial allies, divine guides, or as the embodiment of a deity’s will, Planetars bring a sense of awe-inspiring benevolence to the realms of adventure and exploration.

Special Abilities

Angelic Weapons

The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness

The planetar knows if it hears a lie.

Innate Spellcasting

The planetar’s spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague

Magic Resistance

The planetar has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The planetar makes two melee attacks.
  • Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
  • Healing Touch: The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Armor Class: 19 (natural armor)
Hit Points: 200 (16d10+112)
Speed: 40 ft. (walk), 120 ft. (fly)
str
24
+7
dex
20
+5
con
24
+7
int
19
+4
wis
22
+6
cha
25
+7
Damage Resistances: radiant | bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities: Charmed, Exhaustion, Frightened
Proficiency Bonus: +5

Proficiencies

  • Saving Throw: CON +12
  • Saving Throw: WIS +11
  • Saving Throw: CHA +12
  • Skill: Perception +11

Senses

  • Passive Perception: 21
  • Truesight: 120′
Languages: all, telepathy 120 ft.

Credits: SRD 5.1