Phase Spider

Phase Spider

Large monstrosity, unaligned

3
Challenge Rating
700 XP

Within the realms of twisted dimensions and shifting planes, the Phase Spider skitters as a mysterious and elusive creature. With its ability to phase between realities, this arachnid-like being embodies unpredictability, stealth, and the disorienting nature of interdimensional travel.

The Phase Spider possesses the body of a spider, typically larger and more menacing than its mundane counterparts. Its sleek and agile form is covered in iridescent or shadowy chitin, providing natural armor and allowing it to blend into its surroundings. With multiple pairs of eyes that glow with an otherworldly hue, the Phase Spider possesses keen vision capable of piercing through both darkness and ethereal barriers.

The defining characteristic of the Phase Spider is its ability to shift between the Material Plane and the Ethereal Plane. This interdimensional phasing allows the spider to move through solid objects and vanish from sight, making it a master of stealth and ambush tactics. It can use this ability to surprise its prey or escape from danger, appearing and disappearing with disorienting speed.

In combat, the Phase Spider relies on its venomous fangs and sharp mandibles to deliver potent bites. Its agile nature allows it to swiftly dart in and out of combat, phasing in and out of existence to confuse and disorient its opponents. This ability, combined with its ability to move across different planes, makes it a formidable and unpredictable adversary.

Phase Spiders are most commonly found in areas where the fabric of reality is thin, such as planar intersections or places touched by powerful magic. They are solitary creatures, fiercely territorial and protective of their hunting grounds. Legends speak of Phase Spiders acting as guardians or agents of powerful entities that dwell within the spaces between dimensions.

Encountering a Phase Spider is to face a creature that defies conventional understanding of space and reality. Its presence exudes an aura of disorientation and unpredictability, as it weaves in and out of dimensions with uncanny grace. Engaging a Phase Spider requires both adaptability and a sharp mind, as its shifting nature demands quick thinking and strategic planning.

Phase Spiders add a touch of otherworldly mystery and interdimensional intrigue to the tapestry of the multiverse. They serve as reminders of the vastness and complexity of the cosmos, as well as the dangers that can arise from traversing the boundaries between planes. Whether encountered as enigmatic adversaries or as gatekeepers to hidden knowledge, Phase Spiders bring a thrilling and mystifying presence to the realms of adventure and exploration.

Special Abilities

Ethereal Jaunt

As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker

The spider ignores movement restrictions caused by webbing.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Armor Class: 13 (natural armor)
Hit Points: 32 (5d10+5)
Speed: 30 ft. (walk), 30 ft. (climb)
str
15
+2
dex
15
+2
con
12
+1
int
6
-2
wis
10
+0
cha
6
-2
Proficiency Bonus: +2

Proficiencies

  • Skill: Stealth +6

Senses

  • Passive Perception: 10
  • Darkvision: 60′
Environment: Desert, Forest, Grassland, Hill, Underdark, Urban

Credits: SRD 5.1