Ogre Zombie

Ogre Zombie

Large undead, neutral evil

2
Challenge Rating
450 XP

In the darkest corners of cursed lands and necromantic rituals, the Ogre Zombie shambles as a grotesque and formidable undead creature. Created through dark sorcery, the Ogre Zombie combines the brute strength of an Ogre with the relentless persistence of the undead.

The Ogre Zombie retains the massive size and hulking frame of its former living self, but its flesh is decayed and rotting. Its pallid skin is mottled with patches of exposed bone and oozing wounds. Its eyes are vacant, hollow sockets that emit a dim, eerie glow. Despite its deteriorated state, the Ogre Zombie still possesses a formidable physical presence.

Unlike their living counterparts, Ogre Zombies lack intelligence and are driven solely by dark necromantic magic. Their movements are slow and clumsy, their coordination marred by their decaying bodies. However, what they lack in finesse, they compensate with relentless determination and an insatiable hunger for the living.

Ogre Zombies retain the brute strength of their living forms, capable of delivering bone-crushing strikes with their massive fists. Their rotting limbs possess a certain durability, making them resistant to pain and less susceptible to debilitating injuries. They exhibit a remarkable resilience, often requiring substantial damage to be fully incapacitated.

Ogre Zombies are often found in places of necromantic influence, such as cursed graveyards or the lairs of powerful necromancers. They serve as guardians, sentinels, or mindless foot soldiers in the service of dark masters. Their mere presence is a testament to the dark arts that animate their decaying bodies, driven by a relentless desire to consume the life force of the living.

Encountering an Ogre Zombie is to face a creature that blurs the line between life and death. Its rotting presence fills the air with the stench of decay, and its vacant gaze chills the soul. Engaging an Ogre Zombie requires both physical prowess and an understanding of its undead nature, as traditional methods of dispatching living foes may prove less effective against this resilient undead creature.

Ogre Zombies represent the horrifying fusion of undeath and brute strength. They serve as reminders of the perils of dark magic and the consequences of tampering with the forces of life and death. Whether encountered as formidable adversaries or as haunting reminders of necromantic horrors, Ogre Zombies add a chilling and formidable presence to the realms of adventure and exploration.

Special Abilities

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Morningstar: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Armor Class: 8 (DEX)
Hit Points: 85 (9d10+36)
Speed: 30 ft. (walk)
str
19
+4
dex
6
-2
con
18
+4
int
3
-4
wis
6
-2
cha
5
-3
Damage Immunities: poison
Condition Immunities: Poisoned
Proficiency Bonus: +2

Proficiencies

  • Saving Throw: WIS

Senses

  • Passive Perception: 8
  • Darkvision: 60′
Languages: understands Common and Giant but can't speak

Credits: SRD 5.1