Magmin

Magmin

Small elemental, chaotic neutral

½
Challenge Rating
100 XP

Emerging from the depths of volcanic realms, the Magmin blazes with an intense, searing heat, embodying the destructive and chaotic nature of elemental fire. These fiery creatures are living manifestations of pure flame, flickering and crackling with an otherworldly energy.

Magmins are small, humanoid creatures, their bodies comprised of living fire and molten rock. They radiate intense heat, creating an aura of scorching warmth that can make even the bravest adventurers hesitate to approach. Their fiery forms dance and twist, casting eerie shadows against the surroundings, as if fueled by an eternal inferno.

As creatures of elemental fire, Magmins possess an intrinsic affinity for flames and the power of heat. They can manipulate fire at will, conjuring small fireballs that they hurl with precision, or immolating themselves to unleash bursts of intense heat in close quarters combat. Their mere presence is often enough to ignite flammable objects nearby.

Magmins are unpredictable and impulsive, driven by an insatiable desire to create chaos. They revel in setting objects ablaze, scorching the earth, and igniting anything that can burn. Their mischievous nature leads them to seek out environments rich in combustible materials, such as volcanic landscapes or abandoned structures ripe for conflagration.

Though small in stature, Magmins possess resilience to heat and resistance to fire-based attacks. They thrive in environments of extreme temperatures, such as molten caverns or lava-filled domains. They are often found in the company of fire-loving creatures or elemental beings, forging bonds with their kin in the elemental plane of fire.

Encountering a Magmin is to face a living embodiment of elemental fire and unrestrained chaos. Their fiery presence adds an unpredictable element to any encounter, as they delight in causing mayhem and destruction. Their abilities to manipulate fire and withstand extreme heat make them formidable foes, capable of turning the environment itself against their adversaries.

Magmins are reminders of the raw power and unpredictability of elemental fire. They embody the dual aspects of creation and destruction, capable of scorching the earth or igniting inspiration. Whether encountered as adversaries to be overcome or enigmatic allies with an affinity for flame, Magmins bring a touch of incendiary energy to the realms they inhabit.

Special Abilities

Death Burst

When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.

Ignited Illumination

As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

  • Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
Armor Class: 14 (natural armor)
Hit Points: 9 (2d6+2)
Speed: 30 ft. (walk)
str
7
-2
dex
15
+2
con
12
+1
int
8
-1
wis
11
+0
cha
10
+0
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: fire

Senses

  • Passive Perception: 10
  • Darkvision: 60′
Languages: Ignan

Credits: SRD 5.1