Mage

Mage

Medium humanoid (any race), any alignment

6
Challenge Rating
2300 XP

In the realm of arcane mysteries and the boundless depths of magical knowledge, the Mage stands as a paragon of spellcasting prowess and mystical might. Masters of the arcane arts, Mages harness the raw energies of the universe to manipulate reality itself, wielding spells and incantations with unparalleled finesse and understanding.

Mages are individuals who have devoted their lives to the study and practice of magic. Through rigorous training, extensive research, and innate talent, they have unlocked the secrets of the arcane, tapping into the unseen forces that shape the world. They command spells that range from the destructive forces of fire and lightning to the subtle arts of illusion and divination.

Clad in robes adorned with symbols of their chosen magical traditions, Mages emanate an aura of wisdom and power. Their eyes shimmer with arcane knowledge, reflecting a deep understanding of the intricate laws that govern the weave of magic. Mages are often seen carrying spellbooks, repositories of their accumulated spells and arcane formulas, which they consult to wield their magic with precision.

While Mages possess a vast array of spells at their disposal, they specialize in different schools of magic, focusing their studies on specific disciplines. Some become masters of evocation, raining destruction upon their enemies with devastating elemental spells. Others delve into the mysteries of enchantment, bending the wills of others or imbuing objects with magical properties. Diviners seek to unravel the threads of fate, while transmuters manipulate matter and energy to reshape the world around them.

The path of the Mage is one of constant learning and exploration. They seek out hidden tomes, ancient ruins, and arcane academies in their quest for greater understanding and power. They engage in intricate experiments, pushing the boundaries of their magical abilities and unraveling the secrets of the multiverse. Mages also delve into the study of magical creatures, ancient rituals, and the underlying principles of magic itself.

Encountering a Mage is to witness the embodiment of arcane potential and intellectual prowess. They are often found in towers, hidden libraries, or mystical academies, where they can pursue their studies undisturbed. Mages possess a depth of knowledge and a versatility of spells that make them formidable opponents and invaluable allies. Their presence on the battlefield can turn the tide of a conflict, as their spells unleash devastating forces or provide crucial support to their comrades.

Special Abilities

Spellcasting

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

– Cantrips (at will): fire bolt, light, mage hand, prestidigitation
– 1st level (4 slots): detect magic, mage armor, magic missile, shield
– 2nd level (3 slots): misty step, suggestion
– 3rd level (3 slots): counterspell, fireball, fly
– 4th level (3 slots): greater invisibility, ice storm
– 5th level (1 slot): cone of cold

Actions

  • Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Armor Class: 12 (DEX), 15 (spell: Mage Armor)
Hit Points: 40 (9d8)
Speed: 30 ft. (walk)
str
9
-1
dex
14
+2
con
11
+0
int
17
+3
wis
12
+1
cha
11
+0
Proficiency Bonus: +3

Proficiencies

  • Saving Throw: INT +6
  • Saving Throw: WIS +4
  • Skill: Arcana +6
  • Skill: History +6

Senses

  • Passive Perception: 11
Languages: any four languages
Environment: Urban

Credits: SRD 5.1