Lizardfolk

Lizardfolk

Medium humanoid (lizardfolk), neutral

½
Challenge Rating
100 XP

In the swamplands and murky marshes, the Lizardfolk dwell as a primal and enigmatic race. With their scaly hides and serpentine features, they embody the raw power and adaptability of reptiles, living in harmony with the untamed wilderness they call home. Lizardfolk are known for their tribal societies, cunning nature, and their unique connection to the natural world.

Lizardfolk possess a distinctive appearance, with rough, scaled skin in shades of green, brown, or gray that camouflages them within their habitats. Their eyes, sharp and reptilian, exhibit a keen awareness of their surroundings, while their sharp teeth and claws hint at their predatory nature. They have lithe, muscular bodies that allow them to navigate through treacherous swamps and marshlands with ease.

Lizardfolk societies revolve around a tribal structure, where each individual has a role within the community. They value strength, survival, and the wisdom of experience. Ancient traditions and customs are passed down through generations, ensuring the preservation of their way of life. Their villages, built on stilts or nestled within the depths of the swamp, blend harmoniously with the surrounding environment.

While Lizardfolk possess a reputation for stoicism and a somewhat aloof demeanor, they are fiercely loyal to their clans and protective of their territories. They are skilled hunters and gatherers, adept at extracting resources from their surroundings. Lizardfolk warriors, wielding primitive weapons crafted from natural materials, showcase their prowess and tenacity in battle.

Lizardfolk possess a profound connection to the natural world. They understand the rhythms of the marshes, the patterns of migratory creatures, and the properties of native flora. This affinity grants them an innate understanding of survival, enabling them to navigate treacherous terrain, forage for sustenance, and even tap into the latent magic of their environment.

Encountering a Lizardfolk can be a unique experience, as they approach outsiders with a cautious curiosity. Their society operates on a blend of pragmatism and mysticism, and they value individuals who demonstrate respect for their customs and an understanding of the delicate balance of the natural world. Those who earn their trust may find steadfast allies or invaluable sources of wisdom in the realms of nature and survival.

Special Abilities

Hold Breath

The lizardfolk can hold its breath for 15 minutes.

Actions

  • Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Armor Class: 13 (natural armor), 15 (armor: Shield)
Hit Points: 22 (4d8+4)
Speed: 30 ft. (walk), 30 ft. (swim)
str
15
+2
dex
10
+0
con
13
+1
int
7
-2
wis
12
+1
cha
7
-2

Proficiencies

  • Skill: Perception +3
  • Skill: Stealth +4
  • Skill: Survival +5

Senses

  • Passive Perception: 13
Languages: Draconic
Environment: Forest, Jungle, Swamp

Credits: SRD 5.1