Knight

Knight

Medium humanoid (any race), any alignment

3
Challenge Rating
700 XP

Amidst the chivalrous tales and noble quests that weave through the annals of history, the Knight stands as a stalwart guardian of honor, embodying the virtues of courage, loyalty, and unwavering dedication. Clad in gleaming armor that reflects the light of the sun, the Knight cuts an imposing figure on the battlefield, a paragon of martial prowess and noble lineage.

The Knight’s armor, meticulously crafted and adorned with heraldic symbols, not only offers protection but also serves as a testament to their lineage and noble standing. From the protective helm that conceals their face to the intricate gauntlets that grip their weapon with unwavering strength, every piece of armor is a testament to the skill and craftsmanship that upholds the Knight’s defenses.

Armed with a sword, lance, or mighty war hammer, the Knight becomes a formidable force in combat. Their rigorous training and unwavering discipline have honed their combat skills to perfection. With each strike, the Knight’s weapon cleaves through the air, its impact resonating with an authority that commands respect. In defense, their shield becomes an impregnable bastion, capable of deflecting even the most vicious of blows.

Beyond their martial prowess, the Knight adheres to a code of chivalry, which dictates their conduct both on and off the battlefield. They are sworn to protect the weak and defenseless, to uphold justice, and to champion the cause of righteousness. Their loyalty to their liege or cause is unwavering, and they willingly lay down their lives in service of a greater ideal.

But the Knight’s worth is not solely measured in battles fought. They are patrons of the arts, fostering a sense of culture and refinement in their realms. They engage in courtly pursuits, participating in tournaments and displaying their mastery of equestrian skills. Their presence is a beacon of inspiration and an embodiment of nobility, evoking admiration and respect from both commoners and fellow nobles alike.

Encountering a Knight is to witness a living embodiment of honor and chivalry. Whether they stride across the battlefield, leading their troops with unwavering resolve, or preside over a court, dispensing justice with wisdom and fairness, their presence is undeniable. In an ever-changing world, the Knight remains a symbol of valor, reminding all who cross their path that there are still those who stand resolute, upholding the timeless virtues that transcend time and place.

Special Abilities

Brave

The knight has advantage on saving throws against being frightened.

Actions

  • Multiattack: The knight makes two melee attacks.
  • Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
  • Leadership: For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

  • Parry: The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Armor Class: 18 (armor: Plate Armor)
Hit Points: 52 (8d8+16)
Speed: 30 ft. (walk)
str
16
+3
dex
11
+0
con
14
+2
int
11
+0
wis
11
+0
cha
15
+2
Proficiency Bonus: +2

Proficiencies

  • Saving Throw: CON +4
  • Saving Throw: WIS +2

Senses

  • Passive Perception: 10
Languages: any one language (usually Common)
Environment: Urban

Credits: SRD 5.1