Guard

Guard

Medium humanoid (any race), any alignment

Challenge Rating
25 XP

A guard is a trained individual responsible for maintaining order, security, and protecting specific locations or individuals. They are typically part of a military, city watch, or private security force, and their primary duty is to enforce laws, prevent crime, and ensure the safety of the people they serve.

Physically, a guard can vary in appearance depending on their race and the setting of the game. They often wear a uniform or armor that represents their affiliation, displaying symbols or colors that identify them as guards. They may carry weapons such as swords, spears, or bows, depending on the nature of their role and the level of threat they face.

Guards are generally trained in combat techniques, but their focus is more on maintaining order and resolving conflicts peacefully whenever possible. They may possess basic combat skills and proficiency in using their chosen weapons. In addition to their combat abilities, guards often have skills in perception, investigation, and diplomacy, allowing them to detect threats, gather information, and interact with the public effectively.

Guards are responsible for patrolling designated areas, conducting inspections, and responding to incidents or disturbances. They may be stationed at city gates, palace entrances, important buildings, or other key locations where their presence is required. Some guards may be assigned to escort important individuals or goods, ensuring their safety during travels.

Their behavior and attitude can vary from being stern and authoritative to being helpful and friendly, depending on the situation and the personality of the individual guard. While some guards may be corrupt or easily bribed, many uphold their duty with integrity and dedication.

Encountering guards often signifies the presence of law and order within a civilized society. They can serve as allies, sources of information, or obstacles depending on the characters’ actions and intentions. Guards can provide assistance, enforce the law, or become adversaries if their interests are threatened or their commands are disobeyed.

Actions

  • Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Armor Class: 16 (armor: Chain Shirt, Shield)
Hit Points: 11 (2d8+2)
Speed: 30 ft. (walk)
str
13
+1
dex
12
+1
con
12
+1
int
10
+0
wis
11
+0
cha
10
+0

Proficiencies

  • Skill: Perception +2

Senses

  • Passive Perception: 12
Languages: any one language (usually Common)
Environment: Coastal, Desert, Forest, Grassland, Hill, Mountain, Urban
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Monster Monday April 8, 2024

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Credits: SRD 5.1