Giant Scorpion

Scorpion, Giant

Large beast, unaligned

3
Challenge Rating
700 XP

The giant scorpion is a formidable arachnid, dwarfing its smaller kin in size and strength. Towering at over 10 feet in length, this monstrous creature possesses a venomous stinger poised to strike its foes with deadly precision.

Its exoskeleton, a dark and rugged carapace, provides both protection and camouflage in its natural desert or subterranean habitats. The giant scorpion’s pincers are robust and capable of crushing its prey with ease. Its segmented tail, armed with a venomous barb, injects a potent toxin that can paralyze or even kill its victims.

The giant scorpion is a predator, using its sharp senses to detect vibrations and scents in its surroundings. It lurks in sandy or rocky areas, lying in wait for unsuspecting prey to approach. When threatened or hungry, it lunges forward with lightning speed, its pincers clamping down on its target while its venomous stinger strikes with deadly accuracy.

In battle, the giant scorpion is a fearsome opponent. Its carapace provides excellent protection against physical attacks, and its venom can cause excruciating pain or induce paralysis. Its pincers are strong enough to crush bone, and its stinger can penetrate even the sturdiest armor.

Adventurers should exercise caution when encountering a giant scorpion, employing strategies that exploit its vulnerabilities. Disrupting its sensory perception, such as through the use of loud noises or blinding flashes, can throw off its attack patterns. Additionally, attacking from a distance or aiming for weak points in its armor can provide a tactical advantage.

While primarily a solitary creature, giant scorpions may occasionally be found in pairs or small groups during mating season or in areas rich with prey. Their presence in ancient ruins, caverns, or desert landscapes adds an air of danger and foreboding to these environments, requiring adventurers to be vigilant and prepared for their lethal strikes.

Actions

  • Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
  • Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.
  • Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Armor Class: 15 (natural armor)
Hit Points: 52 (7d10+14)
Speed: 40 ft. (walk)
str
15
+2
dex
13
+1
con
15
+2
int
1
-5
wis
9
-1
cha
3
-4
Proficiency Bonus: +2

Senses

  • Passive Perception: 9
  • Blindsight: 60′
Environment: Desert, Jungle

Credits: SRD 5.1