Giant Crocodile

Crocodile, Giant

Huge beast, unaligned

5
Challenge Rating
1800 XP

The giant crocodile is an enormous reptilian predator that inhabits rivers, swamps, and other bodies of water. It is a fearsome creature, known for its massive size, powerful jaws, and stealthy nature.

Measuring up to 20 feet in length, the giant crocodile is a formidable adversary. Its body is covered in thick, scaly hide that provides excellent protection against attacks. With its powerful tail and muscular limbs, it can swiftly navigate through water and move surprisingly fast on land when necessary.

The most distinctive feature of the giant crocodile is its enormous mouth, filled with rows of razor-sharp teeth. It can deliver bone-crushing bites capable of severing limbs and causing significant damage. Ambushing its prey from the water’s edge or lying in wait beneath the surface, it strikes with lightning speed, dragging its victims underwater to drown or devour them.

Giant crocodiles are opportunistic hunters, feeding on a variety of creatures that come near the water. They are capable of taking down large mammals, aquatic creatures, and even unwary adventurers who venture too close to their territory.

Encountering a giant crocodile can be treacherous, as they are territorial and aggressive when defending their hunting grounds or nesting sites. They are known to be particularly aggressive during their breeding season when they become more protective of their young.

Navigating their habitats with caution is essential for adventurers, as the giant crocodile’s ambushes can be deadly. Their hides and teeth, however, are highly valued by hunters and craftsmen, making them sought-after resources for those brave enough to face these formidable reptiles.

Special Abilities

Hold Breath

The crocodile can hold its breath for 30 minutes.

Actions

  • Multiattack: The crocodile makes two attacks: one with its bite and one with its tail.
  • Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
  • Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Armor Class: 14 (natural armor)
Hit Points: 85 (9d12+27)
Speed: 30 ft. (walk), 50 ft. (swim)
str
21
+5
dex
9
-1
con
17
+3
int
2
-4
wis
10
+0
cha
7
-2
Proficiency Bonus: +3

Proficiencies

  • Skill: Stealth +5

Senses

  • Passive Perception: 10
Environment: Swamp

Credits: SRD 5.1