Erinyes

Erinyes

Medium fiend (devil), lawful evil

12
Challenge Rating
8400 XP

An Erinyes is a fiendish creature known for its beauty, cunning, and merciless nature. They are fallen angels or souls transformed into powerful devils, specifically serving the infernal hierarchy. Erinyes are often seen as seductive and alluring figures, using their physical attractiveness to manipulate and deceive others.

Physically, Erinyes resemble stunningly beautiful humanoid females with bat-like wings extending from their backs. They have flawless features, with radiant eyes and a captivating aura. They are typically armored, wielding weapons such as longswords or whips, and adorned with demonic symbols.

Erinyes possess formidable combat skills and magical abilities. They are skilled in melee combat, using their weapons with deadly precision. Additionally, they have the ability to fly, granting them aerial mobility and strategic advantages. Erinyes are also capable of casting spells, often employing enchantments and illusions to confuse and ensnare their adversaries.

As agents of the Nine Hells, Erinyes are tasked with enforcing the will of their infernal masters. They are adept at gathering information, acting as spies and assassins, and carrying out acts of retribution. Erinyes are often found in the service of powerful devils or infernal rulers, acting as their loyal and cunning lieutenants.

Encountering an Erinyes can be a dangerous and potentially deadly affair. They are adept at manipulation and seduction, using their allure to manipulate mortals into serving their sinister purposes. Their presence often indicates involvement in plots, power struggles, or infernal intrigues. Characters must exercise caution and resist their temptations to avoid falling prey to their machinations.

In combat, Erinyes are relentless and unforgiving. They use their agility and aerial superiority to their advantage, striking swiftly and efficiently. They may employ their enchantments to confuse or charm their enemies, making them vulnerable to further attacks. Overcoming an Erinyes requires both physical prowess and mental resilience.

Erinyes can also serve as intriguing allies or adversaries in the game world. Characters may form uneasy alliances with them for their own purposes, navigating the treacherous paths of the Nine Hells or exploiting their knowledge and connections. Conversely, Erinyes can be formidable adversaries, presenting challenges that test the mettle and resourcefulness of the party.

Special Abilities

Hellish Weapons

The erinyes’s weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance

The erinyes has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The erinyes makes three attacks
  • Longsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
  • Longbow: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Reactions

  • Parry: The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
Armor Class: 18 (armor: Plate Armor)
Hit Points: 153 (18d8+72)
Speed: 30 ft. (walk), 60 ft. (fly)
str
18
+4
dex
16
+3
con
18
+4
int
14
+2
wis
14
+2
cha
18
+4
Damage Resistances: cold | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: fire | poison
Condition Immunities: Poisoned
Proficiency Bonus: +4

Proficiencies

  • Saving Throw: DEX +7
  • Saving Throw: CON +8
  • Saving Throw: WIS +6
  • Saving Throw: CHA +8

Senses

  • Passive Perception: 12
  • Truesight: 120′
Languages: Infernal, telepathy 120 ft.

Credits: SRD 5.1