Earth Elemental

Elemental, Earth

Large elemental, neutral

5
Challenge Rating
1800 XP

An Earth Elemental is a powerful creature born from the very essence of the earth itself. It is an elemental being composed of solid rock, soil, and minerals, towering in size and possessing immense strength.

Earth Elementals are known for their durability and resilience. They have a strong affinity for the earth and can move through solid ground effortlessly. They are often encountered in caves, mountains, or other rocky environments, where they blend seamlessly with their surroundings.

As creatures of elemental nature, Earth Elementals have a variety of abilities related to earth and stone. They can cause tremors, creating localized earthquakes or fissures to disrupt their enemies. They can also hurl rocks or debris as powerful ranged attacks, or slam the ground to create shockwaves that affect multiple targets.

Due to their solid composition, Earth Elementals have a high level of natural armor and resistance to physical damage. They can withstand powerful blows and shrug off many forms of attacks. Their formidable strength allows them to engage in close combat, pummeling foes with their rocky fists or crushing them under their immense weight.

Earth Elementals are often depicted as guardians of ancient places or as servants to powerful earth-related beings. They can be formidable adversaries for adventurers, requiring strategic thinking and resourcefulness to overcome their sturdy defenses.

Special Abilities

Earth Glide

The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster

The elemental deals double damage to objects and structures.

Actions

  • Multiattack: The elemental makes two slam attacks.
  • Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Armor Class: 17 (natural armor)
Hit Points: 126 (12d10+60)
Speed: 30 ft. (walk), 30 ft. (burrow)
str
20
+5
dex
8
-1
con
20
+5
int
5
-3
wis
10
+0
cha
5
-3
Damage Vulnerabilities: thunder
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: poison
Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Proficiency Bonus: +3

Senses

  • Passive Perception: 10
  • Darkvision: 60′
  • Tremorsense: 60′
Languages: Terran
Environment: Underdark

Credits: SRD 5.1