Dragon Turtle

Dragon Turtle

Gargantuan dragon, neutral

17
Challenge Rating
18000 XP

A Dragon Turtle is a massive and formidable creature that combines the traits of a dragon and a turtle. It is a colossal aquatic beast, often found in coastal waters or large bodies of water such as oceans and lakes.

Dragon Turtles possess a massive shell on their back, resembling that of a turtle, which provides them with excellent protection against attacks. Their heads resemble those of dragons, with a long snout, sharp teeth, and piercing eyes. They have powerful limbs with webbed feet, enabling them to move gracefully both underwater and on land.

These creatures are known for their incredible strength and endurance. They can grow to immense sizes, reaching lengths of up to 60 feet or more. Dragon Turtles possess a unique ability to breathe both air and water, allowing them to dwell in various aquatic environments.

In combat, Dragon Turtles are fearsome adversaries. They can unleash devastating attacks such as a powerful bite, crushing opponents with their immense jaws, and a steamy breath weapon that can scorch their enemies with boiling water and steam. Their sturdy shell provides excellent protection, making them highly resilient in battle.

Dragon Turtles are known to be territorial creatures, fiercely guarding their domains and treasures. They are often associated with wisdom and longevity, and in some legends, they are even believed to possess magical abilities or ancient knowledge.

Encountering a Dragon Turtle can be a dangerous and awe-inspiring experience. Their immense size and power make them a force to be reckoned with in both the natural world and the realms of fantasy.

Special Abilities

Amphibious

The dragon turtle can breathe air and water.

Actions

  • Multiattack: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
  • Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
  • Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
  • Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
  • Steam Breath: The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.
Armor Class: 20 (natural armor)
Hit Points: 341 (22d20+110)
Speed: 20 ft. (walk), 40 ft. (swim)
str
25
+7
dex
10
+0
con
20
+5
int
10
+0
wis
12
+1
cha
12
+1
Damage Resistances: fire
Proficiency Bonus: +6

Proficiencies

  • Saving Throw: DEX +6
  • Saving Throw: CON +11
  • Saving Throw: WIS +7

Senses

  • Passive Perception: 11
  • Darkvision: 120′
Languages: Aquan, Draconic
Environment: Coastal, Underwater

Credits: SRD 5.1