Deep Gnome

Deep Gnome (Svirfneblin)

Small humanoid (gnome), neutral good

½
Challenge Rating
50 XP

Deep gnomes, also known as Svirfneblin, are a subrace of gnomes that dwell deep underground in the darkest corners of the world. These diminutive creatures have adapted to the harsh conditions of the Underdark, where they build hidden communities and navigate treacherous tunnels.

Deep gnomes stand around 3 to 3.5 feet tall and possess grayish skin that blends with their surroundings, providing natural camouflage. Their large eyes have excellent darkvision, allowing them to see in complete darkness. They typically wear drab clothing and sturdy armor to protect themselves from the dangers of their environment.

Deep gnomes are known for their cautious and suspicious nature. Living in constant peril, they are skilled at avoiding danger and detecting traps. They possess innate magic resistance that helps protect them from magical effects and spells. Additionally, they have an affinity for illusions and possess the ability to cast the Nondetection spell.

As craftsmen and miners, deep gnomes are adept at working with stone and metal. They craft intricate weapons, tools, and defensive structures using their skills in stonemasonry and smithing. Their settlements are well-hidden and protected, often guarded by traps and wards to deter intruders.

Deep gnomes have a strong connection to the earth and possess the ability to communicate with burrowing animals, such as badgers and moles. This natural affinity allows them to gather information and navigate their subterranean environment more effectively.

Due to their isolated and secretive lifestyle, deep gnomes have limited interaction with other races. They are cautious and wary of outsiders, but they can form alliances with individuals they deem trustworthy. Deep gnomes value loyalty and the preservation of their communities above all else.

Deep gnomes can serve as valuable guides and allies for characters exploring the treacherous depths of the Underdark. Their knowledge of the subterranean realm and their innate abilities make them formidable companions in the face of darkness and danger.

Special Abilities

Stone Camouflage

The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self

Actions

  • War Pick: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
  • Poisoned Dart: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Armor Class: 15 (armor: Chain Shirt)
Hit Points: 16 (3d6+6)
Speed: 20 ft. (walk)
str
15
+2
dex
14
+2
con
14
+2
int
12
+1
wis
10
+0
cha
9
-1

Proficiencies

  • Skill: Investigation +3
  • Skill: Perception +2
  • Skill: Stealth +4

Senses

  • Passive Perception: 12
  • Darkvision: 120′
Languages: Gnomish, Terran, Undercommon

Credits: SRD 5.1