Cultist

Cultist

Medium humanoid (any race), any alignment

Challenge Rating
25 XP

Cultists are individuals who have joined a secretive or religious group known as a cult. These individuals are often driven by a shared belief system, ideology, or a charismatic leader. Cultists play various roles within their respective cults, from low-ranking followers to more influential positions.

Physically, Cultists can appear in different forms, reflecting the nature of their cult. They might wear simple robes adorned with symbols or sigils representing their group, or they might don unique attire specific to their cult’s rituals and practices. Some cultists may carry weapons or wear armor, while others rely on their cunning, deception, or magical abilities.

Cultists are typically motivated by a sense of devotion, seeking to serve and further the interests of their cult. They may participate in rituals, ceremonies, or secretive gatherings, often carrying out the will of their leaders. In combat, they can exhibit a range of skills and abilities depending on their training and affiliation, including spellcasting, martial prowess, or subterfuge.

Encounters with cultists can involve a wide range of scenarios, from investigating mysterious disappearances or cult activities to infiltrating cult strongholds. Their motivations may include seeking power, summoning otherworldly beings, or fulfilling a dark prophecy. Cultists can serve as a source of valuable information, but their loyalty to their cult and their willingness to protect its secrets can make them formidable adversaries.

Dealing with cultists can introduce intrigue, moral dilemmas, and opportunities for role-playing. Uncovering their plans, thwarting their schemes, or attempting to redeem or dissuade them from their destructive path can be central themes in adventures involving cults and their followers.

Special Abilities

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

  • Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Armor Class: 12 (armor: Leather Armor)
Hit Points: 9 (2d8)
Speed: 30 ft. (walk)
str
11
+0
dex
12
+1
con
10
+0
int
10
+0
wis
11
+0
cha
10
+0

Proficiencies

  • Skill: Deception +2
  • Skill: Religion +2

Senses

  • Passive Perception: 10
Languages: any one language (usually Common)
Environment: Urban

Credits: SRD 5.1