Crocodile

Crocodile

Large beast, unaligned

½
Challenge Rating
100 XP

A Crocodile is a large reptilian creature often found in swamps, rivers, and other bodies of water. It has a long and muscular body covered in tough, scaly skin, designed for aquatic movement and stealthy ambushes. Crocodiles are known for their powerful jaws, which are filled with sharp teeth used for capturing and devouring their prey.

Crocodiles are aggressive predators, lying in wait beneath the water’s surface before lunging at unsuspecting creatures that come near. They are well-adapted for aquatic environments, with their streamlined bodies allowing them to swim swiftly and silently. Despite their slow movement on land, they are incredibly quick and deadly in the water.

Crocodiles possess a powerful bite and have the ability to perform a death roll, using their strong jaws to grasp onto prey and spin rapidly to tear off chunks of flesh. They primarily feed on fish, amphibians, and smaller creatures, but they can also pose a threat to larger animals, including unwary adventurers.

Encounters with crocodiles often involve dangerous river crossings, murky swamps, or treacherous waterways. They are typically portrayed as formidable foes, capable of inflicting significant damage with their bite and grappling abilities. Adventurers must exercise caution and employ clever tactics to overcome these fearsome reptiles.

Special Abilities

Hold Breath

The crocodile can hold its breath for 15 minutes.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target
Armor Class: 12 (natural armor)
Hit Points: 19 (3d10+3)
Speed: 20 ft. (walk), 20 ft. (swim)
str
15
+2
dex
10
+0
con
13
+1
int
2
-4
wis
10
+0
cha
5
-3

Proficiencies

  • Skill: Stealth +2

Senses

  • Passive Perception: 10
Environment: Swamp, Urban

Credits: SRD 5.1