Chimera

Chimera

Large monstrosity, chaotic evil

6
Challenge Rating
2300 XP

The Chimera is a fearsome and fantastical creature that combines the features of different animals. It is a magical beast with a ferocious nature and deadly abilities.

A Chimera has the body of a lion as its main frame, with powerful muscles and a majestic mane. It has the wings of a large dragon sprouting from its back, granting it the ability to fly swiftly through the air. Its head is a blend of various creatures, typically consisting of a lion’s head as the main face, a goat’s head on one side, and a dragon’s head on the other. Each head possesses its own set of razor-sharp teeth and can unleash its own unique breath weapon.

The Chimera’s goat head possesses a pair of powerful horns, which it uses for charging and goring its foes. Its dragon head can unleash a deadly breath weapon, usually a blast of fire, acid, or lightning, depending on the specific Chimera. With these combined abilities, a Chimera is a versatile and formidable opponent.

Chimeras are known for their aggressive and territorial nature. They fiercely guard their lairs and territories, attacking anything that poses a threat. They are often encountered in mountainous regions, where they make their dens in caves or atop cliffs.

When engaged in combat, a Chimera utilizes its powerful claws, teeth, and horns to make devastating physical attacks. It can also take to the air, using its wings to swoop down on its targets from above. The breath weapon of each head adds an element of ranged devastation, allowing it to unleash deadly elemental attacks on its enemies.

Defeating a Chimera requires a combination of tactical skill, teamwork, and a range of abilities to overcome its varied and potent attacks. Those who manage to triumph over a Chimera are rewarded with valuable treasures and the satisfaction of conquering an iconic and challenging creature.

Actions

  • Multiattack: The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
  • Horns: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
  • Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Fire Breath: The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Armor Class: 14 (natural armor)
Hit Points: 114 (12d10+48)
Speed: 30 ft. (walk), 60 ft. (fly)
str
19
+4
dex
11
+0
con
19
+4
int
3
-4
wis
14
+2
cha
10
+0
Proficiency Bonus: +3

Proficiencies

  • Skill: Perception +8

Senses

  • Passive Perception: 18
  • Darkvision: 60′
Languages: understands Draconic but can't speak
Environment: Grassland, Hill, Mountain, Underdark

Credits: SRD 5.1