Chain Devil

Chain Devil

Medium fiend (devil), lawful evil

8
Challenge Rating
3900 XP

A Chain Devil is a fiendish creature that dwells within the infernal planes. It embodies the essence of torment, embodying both physical and psychological anguish. With a body covered in heavy chains and a malevolent demeanor, the Chain Devil is a fearsome adversary to those who cross its path.

Physically, a Chain Devil stands around 9 feet tall, with a wiry and muscular build. Its body is clad in a thick, rusted armor of interlocking chains, forming a twisted exoskeleton. Its long, sharp claws are capable of tearing through flesh and rending armor with ease. The most distinctive feature of the Chain Devil is its ability to manipulate and control chains as both weapons and tools, extending its reach and ensnaring its foes.

Chain Devils are cunning and sadistic beings, reveling in the suffering of others. They often act as enforcers or torturers within the hierarchy of the Nine Hells, meting out punishment to wayward souls and carrying out the will of their infernal masters. Their ability to manipulate chains allows them to bind and immobilize their enemies, leaving them helpless and vulnerable to further torment.

When encountered in combat, a Chain Devil utilizes its mastery of chains to entangle and restrain its foes, lashing out with powerful strikes and grappling maneuvers. It is relentless in its pursuit, showing no mercy as it inflicts pain and suffering upon its adversaries. The chains it wields can also be used as ranged weapons, extending and striking with deadly accuracy.

To face a Chain Devil is to confront the embodiment of torment and malevolence. It requires both physical prowess and mental fortitude to overcome their relentless onslaught. Engaging with a Chain Devil in combat can be a grueling and harrowing experience, testing the mettle of even the most courageous adventurers.

Special Abilities

Devil’s Sight

Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack: The devil makes two attacks with its chains.
  • Chain: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn’t already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.
  • Animate Chains: Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil’s control, provided that the chains aren’t being worn or carried.
    Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.

Reactions

  • Unnerving Mask: When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature’s departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.
Armor Class: 16 (natural armor)
Hit Points: 85 (10d8+40)
Speed: 30 ft. (walk)
str
18
+4
dex
15
+2
con
18
+4
int
11
+0
wis
12
+1
cha
14
+2
Damage Resistances: cold | bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities: fire | poison
Condition Immunities: Poisoned
Proficiency Bonus: +3

Proficiencies

  • Saving Throw: CON +7
  • Saving Throw: WIS +4
  • Saving Throw: CHA +5

Senses

  • Passive Perception: 11
  • Darkvision: 120′
Languages: Infernal, telepathy 120 ft.

Credits: SRD 5.1