Ancient Brass Dragon

Brass Dragon, Ancient

Gargantuan dragon, chaotic good

20
Challenge Rating
25000 XP

An ancient brass dragon is a majestic and imposing creature, known for its regal presence and warm, burnished scales that shimmer in the sunlight. It possesses a serpentine body of incredible size, coiling and undulating with grace and power. Its eyes radiate a wise and benevolent light, reflecting its deep knowledge and ancient wisdom. The dragon’s long, sinuous neck leads to a proud and noble head, adorned with sharp horns and a pair of piercing eyes that seem to see through all illusions. Its voice carries a melodious timbre, capable of captivating and enchanting those who listen. The dragon’s wings, adorned with intricate patterns, span wide and powerful, allowing it to soar through the sky with grace and ease. An ancient brass dragon is renowned for its affinity for conversation and diplomacy, often engaging in intellectual pursuits and fostering harmonious relationships. Its lair, often located in remote desert oases or hidden underground caverns, is adorned with treasures and artifacts collected throughout its long life, creating a sanctuary of knowledge and wonder.

Special Abilities

Legendary Resistance

If the dragon fails a saving throw, it can choose to succeed instead.

Usage: 3 per day

Actions

  • Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
  • Claw: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
  • Tail: Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
  • Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Breath Weapons: The dragon uses one of the following breath weapons:
    Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
    Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
  • Change Shape: The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
    In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Armor Class: 20 (natural armor)
Hit Points: 297 (17d20+119)
Speed: 40 ft. (walk), 40 ft. (burrow), 80 ft. (fly)
str
27
+8
dex
10
+0
con
25
+7
int
16
+3
wis
15
+2
cha
19
+4
Damage Immunities: fire
Proficiency Bonus: +6

Proficiencies

  • Saving Throw: DEX +6
  • Saving Throw: CON +13
  • Saving Throw: WIS +8
  • Saving Throw: CHA +10
  • Skill: History +9
  • Skill: Perception +14
  • Skill: Persuasion +10
  • Skill: Stealth +6

Senses

  • Passive Perception: 24
  • Blindsight: 60′
  • Darkvision: 120′
Languages: Common, Draconic
Environment: Desert

Credits: SRD 5.1