Adult Copper Dragon

Copper Dragon, Adult

Huge dragon, chaotic good

14
Challenge Rating
11500 XP

The adult copper dragon captivates with its unique appearance. Its gleaming scales exhibit a striking copper hue, shining brightly in the sunlight. This dragon possesses a lean and sinuous body, allowing it to move with agility and grace. Its elongated snout is adorned with long whiskers, adding to its enchanting presence. With keen eyes that reflect a mischievous intelligence, the copper dragon exudes a sense of playful curiosity. It possesses impressive wings, enabling it to soar through the skies with ease and perform dazzling aerial acrobatics. Known for their wit and penchant for riddles, copper dragons are often found engaging in intellectual pursuits and engaging in lively conversations. They breathe a powerful breath of corrosive acid, capable of dissolving anything in its path. Despite their love for pranks and tricks, copper dragons are benevolent beings, using their wit and strength to protect their territories and those they deem worthy.

Special Abilities

Legendary Resistance

If the dragon fails a saving throw, it can choose to succeed instead.

Usage: 3 per day

Actions

  • Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
  • Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
  • Frightful Presence: Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Breath Weapons: The dragon uses one of the following breath weapons.
    Acid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
    Slowing Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Legendary Actions

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Lair Actions

  1. Laughter Echoes: On initiative count 20 (losing initiative ties), the dragon can fill the air with contagious, magical laughter. Each creature of the dragon’s choice within 60 feet of it must succeed on a DC 15 Wisdom saving throw or be incapacitated with laughter until the end of their next turn. This represents the copper dragon’s love for humor and pranks.
  2. Slippery Terrain: The dragon can cause the stone and earth within its lair to become magically slick, covering a 40-foot square area it can see within 120 feet. For 1 minute, this area becomes difficult terrain. Creatures that move into or within the area must make a DC 14 Dexterity saving throw or fall prone, capturing the copper dragon’s mischievous nature.
  3. Illusionary Walls: The dragon can create visual illusions of walls, floors, or ceilings in a 30-foot square area within 120 feet. These illusions last until the dragon’s next turn. A creature that touches the illusion or uses an action to examine it can determine it is fake with a successful DC 16 Intelligence (Investigation) check. This action plays into the copper dragon’s affinity for trickery and deception.

Copper Dragon Regional Effects

  • Whimsical Weather: Within 1 mile of the dragon’s lair, the weather can change suddenly, often in whimsical and non-threatening ways. Rain might fall in the shape of tiny animals, or snowflakes might sparkle with unusual colors, reflecting the copper dragon’s playful spirit.
  • Enriched Vegetation: Plants and trees within 1 mile of the lair are unusually vibrant and often bear fruits or flowers out of season. This abundance can lead to an increase in local wildlife and provides ample resources for foraging, symbolizing the dragon’s nurturing side beneath its playful demeanor.
  • Mimicry Stones: Rocks and boulders near the lair occasionally emit sounds or mimic voices heard within the region, from laughter to snippets of conversation. This can be amusing or disconcerting to travelers but is harmless, showcasing the copper dragon’s love for jokes and its desire to engage with those living nearby without revealing itself.
Armor Class: 18 (natural armor)
Hit Points: 184 (16d12+80)
Speed: 40 ft. (walk), 40 ft. (climb), 80 ft. (fly)
str
23
+6
dex
12
+1
con
21
+5
int
18
+4
wis
15
+2
cha
17
+3
Damage Immunities: acid
Proficiency Bonus: +5

Proficiencies

  • Saving Throw: DEX +6
  • Saving Throw: CON +10
  • Saving Throw: WIS +7
  • Saving Throw: CHA +8
  • Skill: Deception +8
  • Skill: Perception +12
  • Skill: Stealth +6

Senses

  • Passive Perception: 22
  • Blindsight: 60′
  • Darkvision: 120′
Languages: Common, Draconic
Environment: Hill

Credits: SRD 5.1