Gear & Artifacts

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Pig

Trade Good

A domesticated swine often raised for meat and other resources.
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Pike

Martial Melee Weapon, Martial Weapon, Melee Weapon, Weapon

A long, polearm weapon featuring a pointed blade, ideal for thrusting attacks.
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Pipes of Haunting

Wondrous Item

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an... read on
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Pipes of the Sewers

Wondrous Item

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not... read on
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Piton

Adventuring Gear, Standard Gear

A metal spike driven into surfaces to secure ropes or provide a grip.
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Plate Armor

Armor, Heavy Armor

Heavy and protective armor made from metal plates, offering maximum defense.
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Plate Armor of Etherealness

Magical Armor

While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you... read on
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Platinum, 1 lb.

Trade Good

A valuable and rare metal, often used as a currency in most locales.
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Playing Card Set

Gaming Set, Tool

A deck of cards for games of chance and entertainment. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to... read on
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Poison, basic (vial)

Adventuring Gear, Standard Gear

You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature... read on
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Poisoner's Kit

Adventuring Gear, Kit

A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks... read on
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Pole (10-foot)

Adventuring Gear, Standard Gear

A 10-foot long pole, useful for reaching or prodding distant objects.
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Pony

Mount or Other Animal, Mounts and Vehicles

A small and hardy horse breed, suitable for riding and light work.
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Portable Hole

Wondrous Item

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an... read on
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Pot, iron

Adventuring Gear, Standard Gear

A sturdy iron cooking pot for preparing meals over a fire.
Potion of Animal Friendship

Potion of Animal Friendship

Potion

When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a... read on
Potion of Clairvoyance

Potion of Clairvoyance

Potion

When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
Potion of Climbing

Potion of Climbing

Potion

When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make... read on
Potion of Diminution

Potion of Diminution

Potion

When you drink this potion, you gain the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously contracts to a... read on
Potion of Flying

Potion of Flying

Potion

When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears... read on
Potion of Gaseous Form

Potion of Gaseous Form

Potion

When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action.... read on
Potion of Growth

Potion of Growth

Potion

When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a... read on
Potion of Heroism

Potion of Heroism

Potion

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell... read on
Potion of Invisibility

Potion of Invisibility

Potion

This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with... read on
Potion of Mind Reading

Potion of Mind Reading

Potion

When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion’s dense, purple liquid has an ovoid cloud of pink floating in... read on
Potion of Poison

Potion of Poison

Potion

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true... read on
Potion of Speed

Potion of Speed

Potion

When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on... read on
Potion of Water Breathing

Potion of Water Breathing

Potion

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Potion of Giant Strength

Potions of Giant Strength

Potion

When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you... read on
Potion of Healing

Potions of Healing

Potion

You regain hit points when you drink this potion. The number of hit dice you regain depends on the specific type of healing potion (see variants).
Potion of Resistance

Potions of Resistance

Potion

When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. d10... read on
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Potter's Tools

Artisan's Tool, Tool

Implements used for crafting pottery and ceramics. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in... read on
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Pouch

Adventuring Gear, Standard Gear

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component... read on
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Prayer Wheel

Adventuring Gear

A Prayer Wheel is a cylindrical object, often with an attached handle, adorned with ancient runes or symbols, capable of invoking divine assistance when spun.
priests pack

Priest's Pack

Adventuring Gear, Equipment Pack

A kit containing items for religious rituals and practices.
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Quarterstaff

Melee Weapon, Simple Melee Weapon, Simple Weapon, Weapon

A versatile two-handed staff often used as a simple melee weapon.
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Quiver

Adventuring Gear, Standard Gear

A container for holding arrows, bolts, or other ranged ammunition. A quiver can hold up to 20 arrows.
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Ram, portable

Adventuring Gear, Standard Gear

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the... read on
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Rapier

Martial Melee Weapon, Melee Weapon, Weapon, Martial Weapon

A slender and elegant one-handed sword favored by duelists for its precision and finesse.
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Rations (1 day)

Adventuring Gear, Standard Gear

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
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Reliquary

Adventuring Gear, Holy Symbol

A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as... read on
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Restorative Ointment

Wondrous Item

This glass jar contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. As an action, one dose of the ointment can be swallowed or applied... read on
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Ring Mail

Armor, Heavy Armor

Armor made from interlocking rings, offering protection while preserving mobility.
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Ring of Animal Influence

Ring

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to... read on
Ring of Djinni Summoning

Ring of Djinni Summoning

Ring

While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The djinni appears in an unoccupied... read on
Ring of Evasion

Ring of Evasion

Ring

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to... read on
Ring of Feather Falling

Ring of Feather Falling

Ring

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
Ring of Free Action

Ring of Free Action

Ring

While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Ring of Invisibility

Ring of Invisibility

Ring

While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until... read on
Ring of Jumping

Ring of Jumping

Ring

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Ring of Mind Shielding

Ring of Mind Shielding

Ring

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type.... read on
Ring of Protection

Ring of Protection

Ring

You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Regeneration

Ring of Regeneration

Ring

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes... read on
Ring of Shooting Stars

Ring of Shooting Stars

Ring

Requires attunement outdoors at night While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from... read on
Ring of Spell Storing

Ring of Spell Storing

Ring

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When... read on
Ring of Spell Turning

Ring of Spell Turning

Ring

While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20... read on
Ring of Swimming

Ring of Swimming

Ring

You have a swimming speed of 40 feet while wearing this ring.
Ring of Telekinesis

Ring of Telekinesis

Ring

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
Ring of the Ram

Ring of the Ram

Ring

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its... read on
Ring of Three Wishes

Ring of Three Wishes

Ring

While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. The ring becomes nonmagical when you use... read on
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