Gear & Artifacts
Pig
A domesticated swine often raised for meat and other resources.
Pike
A long, polearm weapon featuring a pointed blade, ideal for thrusting attacks.
Pipes of Haunting
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an... read on
Pipes of the Sewers
You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not... read on
Piton
A metal spike driven into surfaces to secure ropes or provide a grip.
Plate Armor
Heavy and protective armor made from metal plates, offering maximum defense.
Plate Armor of Etherealness
While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you... read on
Platinum, 1 lb.
A valuable and rare metal, often used as a currency in most locales.
Playing Card Set
A deck of cards for games of chance and entertainment. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to... read on
Poison, basic (vial)
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature... read on
Poisoner's Kit
A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks... read on
Pole (10-foot)
A 10-foot long pole, useful for reaching or prodding distant objects.
Pony
A small and hardy horse breed, suitable for riding and light work.
Portable Hole
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an... read on
Pot, iron
A sturdy iron cooking pot for preparing meals over a fire.
Potion of Animal Friendship
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a... read on
Potion of Clairvoyance
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make... read on
Potion of Diminution
When you drink this potion, you gain the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously contracts to a... read on
Potion of Flying
When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears... read on
Potion of Gaseous Form
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action.... read on
Potion of Growth
When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a... read on
Potion of Heroism
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell... read on
Potion of Invisibility
This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with... read on
Potion of Mind Reading
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion’s dense, purple liquid has an ovoid cloud of pink floating in... read on
Potion of Poison
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true... read on
Potion of Speed
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on... read on
Potion of Water Breathing
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Potions of Giant Strength
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you... read on
Potions of Healing
You regain hit points when you drink this potion. The number of hit dice you regain depends on the specific type of healing potion (see variants).
Potions of Resistance
When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. d10... read on
Potter's Tools
Implements used for crafting pottery and ceramics. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in... read on
Prayer Wheel
A Prayer Wheel is a cylindrical object, often with an attached handle, adorned with ancient runes or symbols, capable of invoking divine assistance when spun.
Priest's Pack
A kit containing items for religious rituals and practices.
Quarterstaff
A versatile two-handed staff often used as a simple melee weapon.
Quiver
A container for holding arrows, bolts, or other ranged ammunition. A quiver can hold up to 20 arrows.
Ram, portable
You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the... read on
Rapier
A slender and elegant one-handed sword favored by duelists for its precision and finesse.
Rations (1 day)
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
Restorative Ointment
This glass jar contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. As an action, one dose of the ointment can be swallowed or applied... read on
Ring Mail
Armor made from interlocking rings, offering protection while preserving mobility.
Ring of Animal Influence
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to... read on
Ring of Djinni Summoning
While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The djinni appears in an unoccupied... read on
Ring of Evasion
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to... read on
Ring of Feather Falling
When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
Ring of Free Action
While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Ring of Invisibility
While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying is invisible with you. You remain invisible until the ring is removed, until... read on
Ring of Jumping
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Ring of Mind Shielding
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type.... read on
Ring of Protection
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Regeneration
While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes... read on
Ring of Shooting Stars
Requires attunement outdoors at night While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from... read on
Ring of Spell Storing
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When... read on
Ring of Spell Turning
While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20... read on
Ring of Swimming
You have a swimming speed of 40 feet while wearing this ring.
Ring of Telekinesis
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
Ring of the Ram
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its... read on
Ring of Three Wishes
While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the wish spell from it. The ring becomes nonmagical when you use... read on