Wondrous Item
Amulet of Health
This enchanted amulet bestows vitality upon its wearer, enhancing their constitution and fortitude. Your Constitution score is 19 while you wear this amulet. It has no effect on you if... read on
Amulet of Proof against Detection and Location
While wearing this amulet, you are hidden from divination magic. You can’t be targeted by such magic or perceived through magical scrying sensors.
Amulet of the Planes
While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check.... read on
Apparatus of the Crab
This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence... read on
Bag of Beans
Inside this heavy cloth bag are 3d4 dry beans. If you dump the bag’s contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each... read on
Bag of Devouring
This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice. The extradimensional creature attached... read on
Bag of Holding
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to... read on
Bag of Tricks
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.... read on
Bead of Force
This small black Sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action... read on
Belt of Dwarvenkind
While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact... read on
Belt of Giant Strength
While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt’s score, the item... read on
Boots of Elvenkind
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving... read on
Boots of Levitation
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
Boots of Speed
While you wear these boots, you can use a bonus action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that... read on
Boots of Striding and Springing
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor.... read on
Boots of the Winterlands
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by... read on
Bowl of Commanding Water Elementals
While this bowl is filled with water, you can use an action to speak the bowl’s command word and summon a water elemental, as if you had cast the conjure... read on
Bracers of Archery
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Bracers of Defense
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Brazier of Commanding Fire Elementals
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the... read on
Brooch of Shielding
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Broom of Flying
This wooden broom functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air.... read on
Candle of Invocation
This slender taper is dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the detect evil and good spell. The GM chooses the... read on
Cape of the Mountebank
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used... read on
Carpet of Flying
You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30... read on
Censer of Controlling Air Elementals
While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure... read on
Chime of Opening
This hollow metal tube measures about 1 foot long. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened,... read on
Circlet of Blasting
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus... read on
Cloak of Arachnida
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. You have a... read on
Cloak of Displacement
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on... read on
Cloak of Elvenkind
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as... read on
Cloak of Protection
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Cloak of the Bat
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands... read on
Cloak of the Manta Ray
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Crystal Ball
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
Cube of Force
This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube has 36 charges and regains 1d20 charges daily at... read on
Cubic Gate
This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is... read on
Decanter of Endless Water
This stoppered flask sloshes when shaken, as if it contains water. You can use an action to remove the stopper and speak one of three command words, whereupon an amount... read on
Deck of Illusions
This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 – 1 cards. The magic of the... read on
Deck of Many Things
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but... read on
Dimensional Shackles
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as... read on
Dust of Disappearance
Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the... read on
Dust of Dryness
This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water... read on
Dust of Sneezing and Choking
Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough... read on
Efficient Quiver
Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can... read on
Efreeti Bottle
A painted brass bottle. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the... read on
Elemental Gem
This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell,... read on
Eversmoking Bottle
Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out... read on
Eyes of Charming
These crystal lenses fit over the eyes. They have 3 charges. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC... read on
Eyes of Minute Seeing
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation)... read on
Eyes of the Eagle
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation)... read on
Feather Tokens
This tiny object looks like a feather. Different types of feather tokens exist, each with a different single use effect. The GM chooses the kind of token or determines it... read on
Figurine of Wondrous Power
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw... read on
Folding Boat
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to... read on
Gauntlets of Ogre Power
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher.
Gem of Brightness
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The... read on
Gem of Seeing
This gem has 3 charges. As an action, you can speak the gem’s command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120... read on
Gloves of Missile Snaring
These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you’re wearing them, you can use your reaction to... read on
Gloves of Swimming and Climbing
While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Goggles of Night
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.