Adventuring Gear

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Lamp

Adventuring Gear, Standard Gear

A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of... read on
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Lantern, bullseye

Adventuring Gear, Standard Gear

A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint)... read on
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Lantern, hooded

Adventuring Gear, Standard Gear

A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint)... read on
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Little bag of sand

Adventuring Gear, Standard Gear

A small bag of sand, typically found in a scholar’s pack.
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Lock

Adventuring Gear, Standard Gear

A key is provided with the lock. Without the key, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your GM may... read on
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Magnifying glass

Adventuring Gear, Standard Gear

This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass... read on
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Manacles

Adventuring Gear, Standard Gear

These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each... read on
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Mess Kit

Adventuring Gear, Kit

This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or... read on
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Mirror, steel

Adventuring Gear, Standard Gear

A polished steel mirror, useful for seeing reflections and inspecting oneself.
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Oil (flask)

Adventuring Gear, Standard Gear

Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you... read on
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Orb

Adventuring Gear, Arcane Foci

An arcane focus is a special item–an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item–designed to channel the power of... read on
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Paper (one sheet)

Adventuring Gear, Standard Gear

A single sheet of paper, suitable for writing or drawing.
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Parchment (one sheet)

Adventuring Gear, Standard Gear

A single sheet of parchment, often used for scrolls or writing important documents.
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Perfume (vial)

Adventuring Gear, Standard Gear

A small vial of fragrant perfume, often used for personal grooming or as a gift.
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Pick, miner's

Adventuring Gear, Standard Gear

A tool designed for mining and digging, featuring a pointed end for breaking rocks.
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Piton

Adventuring Gear, Standard Gear

A metal spike driven into surfaces to secure ropes or provide a grip.
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Poison, basic (vial)

Adventuring Gear, Standard Gear

You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature... read on
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Poisoner's Kit

Adventuring Gear, Kit

A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks... read on
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Pole (10-foot)

Adventuring Gear, Standard Gear

A 10-foot long pole, useful for reaching or prodding distant objects.
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Pot, iron

Adventuring Gear, Standard Gear

A sturdy iron cooking pot for preparing meals over a fire.
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Pouch

Adventuring Gear, Standard Gear

A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component... read on
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Prayer Wheel

Adventuring Gear

A Prayer Wheel is a cylindrical object, often with an attached handle, adorned with ancient runes or symbols, capable of invoking divine assistance when spun.
priests pack

Priest's Pack

Adventuring Gear, Equipment Pack

A kit containing items for religious rituals and practices.
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Quiver

Adventuring Gear, Standard Gear

A container for holding arrows, bolts, or other ranged ammunition. A quiver can hold up to 20 arrows.
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Ram, portable

Adventuring Gear, Standard Gear

You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the... read on
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Rations (1 day)

Adventuring Gear, Standard Gear

Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
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Reliquary

Adventuring Gear, Holy Symbol

A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as... read on
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Robes

Adventuring Gear, Standard Gear

Loose and comfortable clothing often worn by spellcasters and religious figures.
Rod

Rod

Adventuring Gear, Arcane Foci

An arcane focus is a special item–an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item–designed to channel the power of... read on
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Rope, hempen (50 feet)

Adventuring Gear, Standard Gear

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
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Rope, silk (50 feet)

Adventuring Gear, Standard Gear

Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.
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Sack

Adventuring Gear, Standard Gear

A durable bag, useful for carrying various items and supplies.
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Scale, merchant's

Adventuring Gear, Standard Gear

A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as... read on
scholars pack

Scholar's Pack

Adventuring Gear, Equipment Pack

A set of tools and materials for scholarly pursuits and research.
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Sealing wax

Adventuring Gear, Standard Gear

A colored and malleable substance often used for securing scrolls, letters, and documents with an official or decorative seal. It is typically made from a mixture of wax and resin,... read on
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Shovel

Adventuring Gear, Standard Gear

A sturdy, hand-held tool with a long handle and a flat, scoop-shaped metal blade. Shovels are commonly used for digging, excavating, and moving earth, making them essential for tasks like... read on
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Signal whistle

Adventuring Gear, Standard Gear

A small, handheld device designed to produce loud and piercing sounds when blown into. Signal whistles are used to communicate over long distances or alert others to danger or a... read on
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Signet ring

Adventuring Gear, Standard Gear

A decorative ring with an engraved or embossed design on the face. Signet rings are often personalized with a unique symbol, crest, or insignia, and they are used to mark... read on
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Sling bullet, bag of 20

Adventuring Gear, Ammunition

A small, dense projectile designed to be used with a sling, a ranged weapon. Sling bullets are typically made of metal, stone, or another dense material.
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Small knife

Adventuring Gear, Standard Gear

A small knife, typically found in a scholar’s pack.
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Soap

Adventuring Gear, Standard Gear

A cleansing substance typically made from a combination of fats, oils, and alkali, used for washing and cleaning.
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Spellbook

Adventuring Gear, Standard Gear

Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.
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Spike, iron

Adventuring Gear, Standard Gear

A sturdy and pointed metal rod typically made of iron or steel.
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Sprig of mistletoe

Adventuring Gear, Druidic Foci

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living... read on
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Spyglass

Adventuring Gear, Standard Gear

Objects viewed through a spyglass are magnified to twice their size.
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Staff

Adventuring Gear, Arcane Foci

An arcane focus is a special item–an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item–designed to channel the power of... read on
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String (10 feet)

Adventuring Gear, Standard Gear

A 10-foot length of string, typically found in a burglar’s pack.
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Tent, two-person

Adventuring Gear, Standard Gear

A simple and portable canvas shelter, a tent sleeps two.
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Tinderbox

Adventuring Gear, Standard Gear

This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch–or anything else with... read on
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Torch

Adventuring Gear, Standard Gear

A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning... read on
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Totem

Adventuring Gear, Druidic Foci

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living... read on
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Vestments

Adventuring Gear, Standard Gear

Religious clothing, typically found in a priest’s pack.
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Vial

Adventuring Gear, Standard Gear

A small, typically glass or crystal container with a narrow neck and a stopper or lid.
Wand of Paralysis

Wand

Adventuring Gear, Arcane Foci

An arcane focus is a special item–an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item–designed to channel the power of... read on
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Waterskin

Adventuring Gear, Standard Gear

A portable container typically made from leather or other waterproof materials, used for carrying and storing water.
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Whetstone

Adventuring Gear, Standard Gear

A small, rectangular or cylindrical sharpening tool made from fine-grained abrasive material, often used for sharpening bladed weapons, tools, and equipment.
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Wooden staff

Adventuring Gear, Druidic Foci

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living... read on
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Yew wand

Adventuring Gear, Druidic Foci

A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living... read on