Background Monarch

Monarch

You were born or chosen to rule, destined to sit on a throne and govern a realm. Whether you were a wise and just king, a fair and balanced queen, a bold emperor, or perhaps a reclusive regent, you have known the burden of ruling.

Skill Proficiencies: History, Persuasion

Tool Proficiencies: Gaming Set

Languages: 1 of your choice.

Equipment: A signet ring, sealing wax, and a parchment scroll of pedigree, a set of fine clothes, a coin purse containing 25 gp, and a small token of your reign (like a miniature crown or scepter).

Starting Equipment

You start with the following equipment, in addition to the equipment granted by your class:

  • signet ring and sealing wax and parchment (one sheet)
  • clothes, fine

Feature: Royal Favor

As a Monarch, you command respect and favor from those who are loyal to your rule or remember your reign. In your former kingdom or domain, you can gain an audience with local nobles or other rulers, and you can requisition simple equipment or horses for temporary use. You may also have a safe haven in the form of one of your residences or estates.

Suggested Characteristics

Monarchs are shaped by the enormous responsibilities of their crowns. They often possess a regal bearing and command presence, but they may be out of touch with the plight of the common folk. They also have their unique philosophies on governance, power, and diplomacy.

d8Personality Trait
d1I speak in proclamations and prefer formal address.
d2I am used to getting my way and can become indignant if challenged.
d3I am overly cautious, knowing my actions affect many lives.
d4I have a grand vision for the realm that I keep trying to enact.
d5I frequently quote laws, philosophers, and stratagems.
d6I am slow to trust, but incredibly loyal once trust is earned.
d7I am oblivious to the hardships of common life.
d8I have a story or analogy for every situation, usually involving past rulers.
d6Ideal
d1Unity: A good ruler makes a realm strong and its people united. (Lawful)
d2Freedom: The best government is the least government. (Chaotic)
d3Benevolence: It is the duty of the ruler to protect and care for the people. (Good)
d4Authority: Power is taken, not given. (Evil)
d5Wisdom: Rule with an even hand and a balanced judgment. (Neutral)
d6Legacy: A ruler's worth is measured by what is left behind. (Any)
d6Bond
d1I still correspond with trusted advisors from my ruling days.
d2I left behind a family member or loved one to act as regent in my absence.
d3I was overthrown and seek to reclaim my throne.
d4I am the last of my line and must ensure its continuation.
d5My kingdom was destroyed, but I swear to build it anew.
d6I have a secret alliance with another ruler that must not be revealed.
d6Flaw
d1I am overly proud and look down on others.
d2I'm out of touch with the needs and desires of the common folk.
d3I can be overly dramatic and theatrical.
d4I have a hard time making decisions without an array of advisors.
d5I'm excessively paranoid about plots and schemes.
d6I secretly doubt I was ever fit to rule.

Credits: Game Squire