A humble servant devoted to a deity or cause, the acolyte is a novice in the realm of divine magic. Clad in simple robes, they assist in religious ceremonies, provide spiritual guidance, and offer aid to those in need. Though inexperienced, their unwavering faith fuels their desire to serve and spread the teachings of their chosen faith.
Special Abilities
Spellcasting
The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
– Cantrips (at will): light, sacred flame, thaumaturgy
– 1st level (3 slots): bless, cure wounds, sanctuary
Actions
- Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Armor Class: 10
Hit Points: 9 (2d8)
Speed: 30 ft. (walk)
str
10
+0
dex
10
+0
con
10
+0
int
10
+0
wis
14
+2
cha
11
+0
Proficiencies
- Skill: Medicine +4
- Skill: Religion +2
Senses
- Passive Perception: 12
Languages: any one language (usually Common)
Environment: Urban
The Acolyte: A Squire's Insight into Battling Magical Foes
My fellow adventurers, in my journeys alongside brave knights and powerful mages, I have encountered the Acolyte numerous times. This seemingly harmless creature may appear unassuming, clad in simple robes... read on
Credits: SRD 5.1