Tarrasque

Tarrasque

Gargantuan monstrosity (titan), unaligned

30
Challenge Rating
155000 XP

In the annals of legend, whispered tales speak of a creature that strikes fear into the hearts of even the bravest adventurers—the Tarrasque. Known as the embodiment of destruction and relentless hunger, this colossal monster brings devastation wherever it roams.

The Tarrasque is a gargantuan creature, towering over cities and landscapes with its immense size. Its hulking form is covered in thick, armored scales, protecting it from all but the most powerful attacks. Massive claws and teeth, capable of rending even the sturdiest of structures, extend from its monstrous frame.

Legends say the Tarrasque is an ancient force of nature, awakening only when the balance of the world is disturbed. It emerges from its slumber, driven by an insatiable appetite for destruction and devouring everything in its path. Buildings crumble, forests are razed, and even the bravest warriors find themselves powerless in the face of its unstoppable onslaught.

The Tarrasque possesses immense strength and endurance. It can withstand the most potent spells and shrug off mighty blows as if they were mere nuisances. Its regenerative abilities allow it to heal rapidly, sealing wounds and enduring the most brutal assaults. To confront the Tarrasque is to face a near-impossible task, requiring the combined might and wit of the most seasoned heroes.

Legends also speak of the Tarrasque’s insatiable hunger, driving it to consume everything in its path. Whole armies have been swallowed by its cavernous maw, and entire cities have been reduced to rubble. The Tarrasque is a force of chaos, disrupting the delicate balance of the world and leaving devastation in its wake.

To vanquish the Tarrasque requires cunning, strategy, and the mightiest of weapons. Its thick armor and regenerative abilities make it nearly impervious to conventional attacks. It is said that only the most potent artifacts or spells, capable of penetrating its defenses and exploiting its weaknesses, can hope to bring the monster down.

Encountering the Tarrasque is a testament to the awe-inspiring power of the natural world. Its presence exudes an aura of terror and destruction, a force that can rend civilizations asunder. Whether encountered as a cataclysmic event, an apocalyptic threat, or the embodiment of nature’s fury, the Tarrasque adds a sense of overwhelming power, desperate struggle, and the unsettling presence of an unstoppable force to the realms of adventure and exploration.

Special Abilities

Legendary Resistance

If the tarrasque fails a saving throw, it can choose to succeed instead.

Usage: 3 per day

Magic Resistance

The tarrasque has advantage on saving throws against spells and other magical effects.

Reflective Carapace

Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.

Siege Monster

The tarrasque deals double damage to objects and structures.

Actions

  • Multiattack: The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
  • Bite: Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
  • Claw: Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.
  • Horns: Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.
  • Tail: Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
  • Frightful Presence: Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
  • Swallow: The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
    If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.

Legendary Actions

  • Attack: The tarrasque makes one claw attack or tail attack.
  • Move: The tarrasque moves up to half its speed.
  • Chomp (Costs 2 Actions): The tarrasque makes one bite attack or uses its Swallow.
Armor Class: 25 (natural armor)
Hit Points: 676 (33d20+330)
Speed: 40 ft. (walk)
str
30
+10
dex
11
+0
con
30
+10
int
3
-4
wis
11
+0
cha
11
+0
Damage Immunities: fire | poison | bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities: Charmed, Frightened, Paralyzed, Poisoned
Proficiency Bonus: +9

Proficiencies

  • Saving Throw: INT +5
  • Saving Throw: WIS +9
  • Saving Throw: CHA +9

Senses

  • Passive Perception: 10
  • Blindsight: 120′
Environment: Urban

Credits: SRD 5.1