Remorhaz

Remorhaz

Huge monstrosity, unaligned

7200 XP
Challenge Rating
11

In the frigid and desolate regions of the world, the Remorhaz slithers as a terrifying and formidable creature. With its massive size, icy exoskeleton, and searing breath, the Remorhaz embodies the harshness of extreme cold, primal hunger, and the relentless force of nature.

The Remorhaz is a colossal, insectoid creature that roams the icy wastelands. Its body is covered in a thick, chitinous exoskeleton that glistens with a bluish hue, providing protection against the biting cold. Sharp, jagged spikes protrude from its segmented back, acting as both defensive armor and intimidating weapons. The Remorhaz possesses a gaping maw filled with rows of razor-sharp teeth, capable of tearing through flesh and bone.

One of the most formidable aspects of the Remorhaz is its ability to generate intense heat within its body. This allows it to survive in the most extreme cold environments and to unleash a searing breath weapon upon its foes. The Remorhaz can exhale a scorching blast of superheated steam or fire, capable of melting armor and inflicting devastating burns.

Remorhazes are relentless hunters, stalking their prey in the frozen tundra. They burrow through the ice and snow, detecting the warmth of living creatures from great distances. Once they locate their prey, they erupt from the ground with astonishing speed, using their massive size and powerful mandibles to trap and consume their victims. Legends tell of entire caravans or villages falling victim to a single hungry Remorhaz.

Despite their ferocity, Remorhazes are not without vulnerabilities. Their internal heat is essential for survival, and they are highly susceptible to extreme heat or fire-based attacks. This knowledge can be exploited by resourceful adventurers who can find ways to counter their icy defenses and use the element of heat against them.

Encountering a Remorhaz is to face a creature of immense power and primal hunger. Its presence exudes an aura of ruthless aggression and the unyielding dominance of the frozen wilderness. Engaging a Remorhaz requires both strategic thinking and careful planning, as its size, armored exoskeleton, and searing breath make it a formidable adversary.

Remorhazes bring a touch of arctic danger and the unforgiving nature of extreme cold to the tapestry of the world. They serve as reminders of the treacherous conditions and hidden perils that lie in wait in icy wastelands. Whether encountered as a solitary predator, a threat to remote settlements, or as guardians of ancient frozen treasures, Remorhazes add a sense of awe-inspiring danger and primal power to the realms of adventure and exploration.

Special Abilities

Heated Body

A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Actions

  • Bite: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can’t bite another target.
  • Swallow: The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite’s damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz’s turns.
    If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet oft he remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.
195
HP
17d12+85
HP Roll
17 (natural armor)
AC
30 ft. (walk), 20 ft. (burrow)
Speed
str
+7
24
dex
+1
13
con
+5
21
int
-3
4
wis
+0
10
cha
-3
5
Damage Immunities
cold | fire
Senses
  • Passive Perception: 10
  • Darkvision: 60′
  • Tremorsense: 60′
Environment
Arctic

Credits: SRD 5.1